Several important bug fixes. See description.

Made the Snowflake Shuriken fire a projectile, changed the entity
registry methods to use the FML mod entity system, allowing DivineRPG
to be used with other mods that add entities (it was previously filling
up all the available slots). Changed the entity names to not contain
spaces, as these were preventing the entities from being spawned with
the /summon command. Also, updated the armor bonus field mappings to
1.7.10 and fixed an angelic armor bug that prevented flying without the
armor in creative.
fixed registry files and started to fix #16.
Fixed vamacheron bounding box and wildwood vine texture
Fractite cannon shooting, projectile, and renderer, a few more fixes.

Serenade striker now only works with 100 blocks of the target (as in
the previous version). As I could not find a texture for the fracture
cannon projectile, I made one. Also, made the Frossivence function and
fixed the healing amount of the Massivence (should be two health, not
one). More work on fixing #16 and registering items in preinit,
manually, like mods should do.
A couple missing things
Entity registry fix, lang registry fix, registered blitz projectiles.

Also translated the arcanium extractor slightly up in the inventory.
fixed corps, started fixing frosts.

Entities ALWAYS need a world only constructor, seriously guys?
Fixed icieka raining, typo, and acheivement
Fixed sounds (thanks Strelok), closes #20, fixed several vethea mobs
fricking serial killer jackoman...
Quite a bit of vethea progress, 3rd and 4th layer still crash when populating
Hunger texture, anchors, screwed with vethea more.
Merge pull request #21 from Eternaldoom/master

Many fixes, including mod entities instead of global ones. Also some missing features and vethean things.