Ported /bay/station's SQDL2 which can be used to help debug code and features, by using queries to select and filter objects, and then make changes to them.
Added support for calling procs via SQDL.
Moved the verb category to "Debug".
Added the verb to the "Debug verbs" button.
Staff of animated statue fixes and nerfs

Player controlled animated statues that ghost won't start attacking everyone, they'll just stalk people without attacking.

A player controlled animated statue will only last as long as the statue would have lasted,at the end of the time the player is released from the statue as usual, and no longer has any onus to not fuck up the wizard.

NOTE: this means you can't use animate statues to "kill" a target, they'll recover eventually, and even if the round ends before they do, it still won't count.
Moves the code for returning an animate statue to flesh to the statue structure from the statue mob. It will be less checked for here, as it will only look when the timer runs out on the statue structure.

Adds a message to getting unstoned so shitlers don't try to argue that they're still antags.
Updates Hair Sprites

The old sprites were simply inverted, meaning what was supposed to be the highlights showed up as shadows, and vice-versa. What I've done here is simply un-inverted it and fiddled with the levels until they were at a point that the shading variance would be visible to everyone but the blackest of black hair colors.
Updated contrast so lighter hair colors were not as severe
Rewrote how emags work on doors

Intended to allow the deconstruction and replacement of the doors without needing an RCD. Emagged doors will be unusable for at least 60 seconds, so weld+emagging still works. It's just not permanent.

Using an emag on a door will:
-Try to open the door
-Cut power for 60 seconds
-Drop bolts
-Cut bolt lights
-Effectively make the door unusable for at least a minute

Doors that have been emagged:
-Can only be opened with a crowbar or axe if the power is off and the bolts are up
-Can be hacked as normal, except the Open wire will not work
-Cannot be interfaced by silicons at all
-No longer prevent players from using tools (Can we unwelded, wires cut, etc)
-Can be deconstructed and repaired

Misc: Also made it so you can bump open doors even if the panel is open. So people can't go around opening all the panels and making the doors really annoying to open.
-Added a span at pete's request
-Blocked the AI from using shortcuts to interact with emagged doors
-Blocked people from closing an emagged windoor
-Blocked a few other operations from opening/closing emagged doors
-Forcing a door open with a crowbar/axe won't cause it to use power or play a sound
[MAP] Security Lockers Organization

-Moved spare HoS uniforms and backpacks into a separate wardrobe closet. This is mostly to reduce the content size of the HoS locker, making it easier to use.
-Moved sec backpacks into the security wardrobe closets.
-Moved Captain's formals down in the stack order so it doesn't get in the way of the items that are used more often. Alt uniforms should be stored on the bottom of the pile.
-Removed stealth change giving the Captain the super-robust dermal armor
NPCs statues now respect whoever zapped them to life without removing their ability to destroy everyone else.
small mime fixes

- mime wall doesn’t disrupt sounds no more
- you can do mime walls even while wearing a muzzle
Nerfs manifested ghosts

Manifested ghosts are dummies so they can’t be captured in  soulstones.
Now they get status flags that humans usually have. Fixes #2934.
Reducing the amount of sugar and coco in chocolate bar.

Chocolate bar now contains only 3 nutriment, 2 sugar and 2 coco to match the amounts needed to make the chocolate bar (2milk, 2 coco, 2 sugar).
Resolved Conflicts:
	code/game/machinery/doors/door.dm
updated a del to a qdel
fixes me being stupid and not setting creator right

Now for the conflicts...
Merge branch 'master' of https://github.com/tgstation/-tg-station into toostat4tue

Conflicts:
	code/modules/projectiles/projectile/magic.dm
You will fall over in zero gravity, but you won't make a noise. This was important because it told players whether someone was stunned or dead, when it was changed it just added confusion.

You can no longer slip in zero g.

Added an admin subtype of the gravity generator which admins can spawn to create a pre-setup gravity generator.
fixing typos. Slight buffing of nutriment amounts in some recipes

Fixing typos, missing periods in food descriptions, two missing descriptions.
Buffing amount of nutriment in some recipes so as to not have less than their ingredients.
Merge pull request #1 from phil235/chocofix2

fixing typos. Slight buffing of nutriment amounts in some recipes