Some fixes, possible 3.1.4.8 for release

Added: Procedure to remove inactive gangs
Changed: New Menu Checks uncommented (Go wild)
Changed: Client Disconnect (should fix random bodies being left there)
Fixed: Something with garage?
Fixed: Licenses not saving properly.
Updated: Most scripts that don't need to do a full query, now partial.
Forgot to say this is a dev build
Update fn_clientDisconnect.sqf

With the HandleDisconnect function; a loop is no longer needed on allDeadMen because now it grabs the actual body as it transfers ownership from Player to AI in the game and deletes it.
Merge pull request #269 from ColinM9991/patch-1

Update fn_clientDisconnect.sqf -Development Branch-
Fix for car not being sold at garage

Fixed: Garage not giving you money after selling vehicle
Vehicle Spawn Part 1 of 3

Here's part 1 of 3 of the unimpound I was talking about; I don't see why the exitWith is ran server side when it can be done client side BEFORE the spawnVehicle function is called.
Update fn_spawnVehicle.sqf
Vehicle Spawn Part 3 of 3

If the past 2 proposed file changes are implemented; this function is no longer needed.

The method I proposed has been tested and is working for me.
Merge pull request #272 from ColinM9991/patch-2

Vehicle Spawn Part 1 of 3
Merge pull request #273 from ColinM9991/patch-3

Vehicle Spawn Part 2 of 3
Merge pull request #274 from ColinM9991/patch-4

Vehicle Spawn Part 3 of 3
RC Build, should be at least 90% decent
Merge pull request #275 from TAWTonic/development

Added: Procedure to remove inactive gangs
Changed: New Menu Checks uncommented (Go wild)
Changed: Client Disconnect (should fix random bodies being left there)
Fixed: Vehicle Spawn refund.
Fixed: Licenses not saving properly.
Updated: Most scripts that don't need to do a full query, now partial.
Fixed: Garage not giving you money after selling vehicle