Added functions in the seeder to add data to the achievement database
Added sample data to database initializer
Controller implementation done. Now onto testing
Removed undefined reference. Onto testing now
Fixed my screwup where database context sets where fields instead of properties. Atleast now the database is being generated.
Finaly able to retrieve data from achievement database in form that is the same as Blizzard SC2 API. Should now be easy to add new data to the database and to query them.
Removed all unnecessary SaveChanges() calls, as it was done when the seeding function exits. Closes #33.
Initial commit of reward database retrieval. Context is corrected, database is ignored from git system, and all the reward classes have their internal database ID set
Changed the database initializers to use the DatabaseID instead of their normal ID. Prevents screwups with Entity Framework changing these numbers
Added an option to the reward decal database class so it's easy to distinguish between the different races
Added functions to initialize rewards into the database at creation time
Added default seed stuff to the database initializer. Also removed the baked rewards from the reward controller
Data is correctly fetched from the database. Future development will now go smoothly. Closes #34.
Merge branch 'feature/achievement_database' into develop
Merge branch 'feature/reward_database' into develop

Conflicts:
	Storage/SC2ContextInitializer.cs
Changed version to 0.06
Merge branch 'release/version_0_06' into develop