Use emplace back instead of push_back in scenemanager
Add an SSE optimised inverse matrix
Fix build
Use newer cmake in travis and download libGLEW
Detect Glew in CMake
Use GLEW for our GL function support.
Compute shader support detected at runtime.
Texture storage support detected at runtime.
Use bilinear filtering for some textures of displace effect
Fix glowobject frag shader
Merge branch 'libglew'
Visualise how long pipeline stalls.
Avoid some useless computation in some vert shaders
Forget a file in previous commit
Fix VS warning
Use a matrix multiplication
Fix another warning
And another one
Use a isSceneManagerDirty flag
Do culling when filling instances