- Added a an offset to the lerp target based on the direction you're lerping in. Seemingly fixes most cases of the grapple bug, really super hacky though and doesnt really solve the root of the issue but is good enough for a prototype
 - Got really bored and made a bunch of the enemies on the first level patrol. Makes the level seem a bit more alive. Certainly doesn't work with some of the ideas in the orignal scenarios but if timed right and the play is lucky they will get the perfect run.