simplified VIA 6522 irq handling (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@27315 749742ba-7341-0410-aadc-df50b521781e
New games added as GAME_NOT_WORKING
-----------------------------------
Star Horse (client) [Anonymous]
Star Horse (server) [Anonymous]
Star Horse (large screens) [Anonymous]


nw: as hinted, this is a satellite terminal type game.  The "large screens" cart drives two large screens in the center of the setup.  The client and server should be self-explanatory.



git-svn-id: svn://dspnet.fr/mame/trunk@27316 749742ba-7341-0410-aadc-df50b521781e
Disable startup screens for JSMESS (the method we were previously using to skip them had unwanted side-effects) (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@27317 749742ba-7341-0410-aadc-df50b521781e
(MESS) megadriv.c: added a newer BIOS (v1.05) for Pioneer LaserActive Jpn

New NOT WORKING system
=======================

AIWA MegaCD CSD-G1M [Bad_Ad84]


git-svn-id: svn://dspnet.fr/mame/trunk@27318 749742ba-7341-0410-aadc-df50b521781e
(MESS) gba: added a few new revisions of Jpn games, courtesy of nointro. nw.

git-svn-id: svn://dspnet.fr/mame/trunk@27319 749742ba-7341-0410-aadc-df50b521781e
added dummy mcu

git-svn-id: svn://dspnet.fr/mame/trunk@27320 749742ba-7341-0410-aadc-df50b521781e
(MESS) phc25 : Fixed irq polarity. Worked on graphics modes.

git-svn-id: svn://dspnet.fr/mame/trunk@27321 749742ba-7341-0410-aadc-df50b521781e
ok nevermind, 78081(78k0 family) is a completely different cpu from 7810 family, not emulated yet

git-svn-id: svn://dspnet.fr/mame/trunk@27322 749742ba-7341-0410-aadc-df50b521781e
(MESS) a bunch of further corrections. nw.

git-svn-id: svn://dspnet.fr/mame/trunk@27323 749742ba-7341-0410-aadc-df50b521781e
(MESS) nes.xml: first round of new additions to keep up with the 
new dumps floating around. nw

also, added two new gbc redumps. nw.

git-svn-id: svn://dspnet.fr/mame/trunk@27324 749742ba-7341-0410-aadc-df50b521781e
Procrastinating this semi-fix from too much time, 1/2 frames in Samurai Showdown 64 games are now visible, nw

git-svn-id: svn://dspnet.fr/mame/trunk@27325 749742ba-7341-0410-aadc-df50b521781e
Added SCREEN_RAW_PARAMS to Express Raider, fixed screen size to 256x240 [Angelo Salese]

git-svn-id: svn://dspnet.fr/mame/trunk@27326 749742ba-7341-0410-aadc-df50b521781e
New games added as GAME_NOT_WORKING
-----------------------------------
Puyo Puyo Fever (prototype v0.01) [Anonymous, R. Belmont]



git-svn-id: svn://dspnet.fr/mame/trunk@27327 749742ba-7341-0410-aadc-df50b521781e
fix Clang compile (nw)


git-svn-id: svn://dspnet.fr/mame/trunk@27328 749742ba-7341-0410-aadc-df50b521781e
there's always a missing file (nw)


git-svn-id: svn://dspnet.fr/mame/trunk@27329 749742ba-7341-0410-aadc-df50b521781e
(MESS) amstrad: Added preliminary support for the AMX mouse. [Barry Rodewald]

git-svn-id: svn://dspnet.fr/mame/trunk@27330 749742ba-7341-0410-aadc-df50b521781e
forgot this file. (no whatsnew)

git-svn-id: svn://dspnet.fr/mame/trunk@27331 749742ba-7341-0410-aadc-df50b521781e
(MESS) amstrad: mouse inputs should be low when active.  Fixes movements appearing on boot when the mouse hasn't been moved.

git-svn-id: svn://dspnet.fr/mame/trunk@27332 749742ba-7341-0410-aadc-df50b521781e
Moved src/emu/ui.? ==> src/emu/ui/ui.?, changed to follow MAME OOP conventions; we now have a ui_manager class

git-svn-id: svn://dspnet.fr/mame/trunk@27333 749742ba-7341-0410-aadc-df50b521781e
Fixed recently introduced bug in the game selector, opportunistic
cleanups

git-svn-id: svn://dspnet.fr/mame/trunk@27334 749742ba-7341-0410-aadc-df50b521781e