Fixes #50 - Druid Leaf Ring Discount now works

Also cleaned up FvW set.xml. All set.xml files no longer use \n (does
not work for a CR/LF) instead they should be using: &#xD;&#xA; for a
CR/LF
Revert "Fixes #50 - Druid Leaf Ring Discount now works"

This reverts commit 52edcb1d49dd0fe4f20de704f58570ed1fe6ec7a.

Yaay
Part Duex: Fixes #50 - Druid Leaf Ring Discount now works

Also cleaned up FvW set.xml. All set.xml files no longer use \n (does
not work for a CR/LF) instead they should be using: &#xD;&#xA; for a
CR/LF
Fixes #51: Ready Marker II work

Please review the changes, I think I might of missed a piece in
automation.
Fixes in card data for Defense and Ready Marker Work
Ready Marker Work should resolve #49 and #51

- Ready Marker II added in and a shortcut has been added: Alt+Ctrl+R
- Ready Marker(s) are added to objects with a defense of 1x or 2x when
they are revealed
- Added Egg, Load, and Mist Tokens into set.xml, they are now available
under the All Markers section of the Modal Window
The other Default OCTGN Markers

These are the default markers from OCTGN, I grabbed the resources for
the Egg, Load, and Mist Tokens. These are the other colors. I have just
given them GUIDs for now, they are not defined in any set.xml
Initial Version Bump for April work
Delete set.xml

Didn't mean to submit this just yet....
The other Default OCTGN Markers

These are the default markers from OCTGN, I grabbed the resources for
the Egg, Load, and Mist Tokens. These are the other colors. I have just
given them GUIDs for now, they are not defined in any set.xml
Delete set.xml

Didn't mean to submit this just yet....
-Here is the code for #12, just waiting on Pixelgeek to update the SBB to be case-insensitive when reading the card IDs. If he won't or can't do this I have a workaround in mind.
More work on #50

Added in the [x1] field

removed [Enchantment] and [Incantation] from Ring of Asyra
Another change for #12. Both uppercase and lowercase card IDs are written to the file. This will import into the AW SBB correctly but will require another change if the AW SBB is ever updated.
Added an Obliterate pile which is collapsed by default and visible to all players. For #13
If a player loads a second spellbook on top of their first one, their color choice is reset and both spellbooks are deleted. This leaves them free to choose another one. For #19
Added Menu Items and Shortcuts for Obliterate Cards #13

- Added Menu Items and Shortcuts to definition.xml
- Added obliterate function to actions.py
- Updated MW-Help.html with new Obliterate shortcuts and general clean
of the file.
Added Round Number to actions.py

Resolves #46
Add in notification of where the dice are rolled from
-Added the Talos check. #40
-Added check for correct number of cards based on level. #43
-Added toggle for auto-rolling initiative to Automation menu. #44
-Improved the way revealing enchantments works. #34