Fixes PlayVoiceLocal so it actually works as intended, bring DeathSounds in line with suggestions.
Converts InfDeath from integer to string.

Wire up updated DeathSounds for all mods.
move all console traits into one folder
add a new /pause command
add a console command to surrender the game
Added UncloakOnAttack variable to Cloak
Fix gunboat/turret battle in gdi01
Various fixes to gdi04a

* Remove support for difficulty levels
* Fix victory conditions for the enemy player
* Adjust difficulty due to the recent balance changes
Merge pull request #5242 from reaperrr/deathsounds-followup

Made DeathSounds and their InfDeath relation fully customizable
Convert ActorReference field to Lazy

Makes LoadMaps 40% faster
Better caching for Rules and Sequences

Refactored the Rules and SequenceProvider classes to be parts of ModData and
maintain a cache of the instances used in the mod.

The caching reduced the load times a lot, especially after the first load.
Some lazy loading in sequences also helped lower the startup time..

Note: The static classes were left behind to redirect the existing code's
calls.
Add dummy "perf" log channel to Utility
Fix caching by making the tileset part of the key
Less aggressive rules caching

ActorInfo instances depend on the whole set of ActorInfos
Refactoring to remove static Rules & SequenceProvider
Change comment about delayed actions
Merge ModRuleset and MapRuleset into Ruleset
Remove TileSetData and separate TileSet from Sequences
Move Ruleset.cs from Map/ to GameRules/
Remove stray newlines