The CmaCMakeLists.txt file has now been correctly updated to reflect the existance of an audio module in Feather Kit.
This makes it compile the desired audio files so that they can be used.
Furthermore it creates an option to disable compilation of the audio module by will.
I think this will be a great addition to the Feather Kit C++ game framework
added many of the audio files that will make up the audio module. these files are audio.h, audioplayer.h, audiosample.h, audiosource.h, audio.cpp audioplayer.cpp and audiosample.cpp
These files make out the mere foundation, the flesh if you will, of the audio module
they are partly filled with content, but mostly structural fundaments that makes out a skeleton for the logic later on.
When writing this commit message, I am filled with joy and glee as my expectations of this wondrous audio module are high. Who knows what great things this code will end up doing as it has matured.
yours sincerely,
Tobias
added multi includer thingy