Add all monsters to netradiant entity list
Add tower defense entities
Merge branch 'master' into Mario/monsters
Update entities.ent with new monster names
extended shader file for additional textures
more textures for the exomorphx texture set; extended it in order to make it easier to use
maps: darkzone: remove textures/map_darkzone/light/dz_bluelight.tga and use textures/ex2x/light/light_beam_blue.tga instead
since the files are the same.
maps: g-23: remove textures/map_g-23/conveyorbelt/conveyorbelt.tga and use textures/exx/trim/trim_psimple05.tga instead
since the files are the same.
maps: glowplant: remove textures/map_glowplant/gradient_light.tga and use textures/effects_lightning/gradient_white.tga instead
since the files are the same.
map: lightspeed: remove textures/map_lightspeed/light/light_1.tga and models/map_lightspeed/vines/vines01.tga and use
textures/ex2x/light/light_1.tga and models/desertfactory/textures/misc/vines01.tga since the files are the same.
map: solarium: remove textures/map_solarium/waterfall/water2.tga and use textures/liquids_water/water2.tga instead
since the files are the same.
map: runningmanctf: make two more barrels explodable.
maps: lightspeed: make one barrel explodable.
map: darkzone: make 7 barrels explosive.
maps: darkzone, lightspeed, runningmanctf, bump map versions due to explodable barrels.
map: abyss: add autoscreenshot entities.
map: courtfun: remove some hlac related setting.
textures: exx/floor_wrn01-red: properly recolor from floor/floor_wrn01-blue.tga, make it so that the original grey stripes do not become red.
shaders: add surfaceparm alphashadow to following textures:
ex2x/base-chainlink
map_space-elevator/hangwires
textures/phillipk2x/floor-pk02_floor07
textures/phillipk2x/floor-pk02_floor10
textures/phillipk2x/floor-pk02_floor13a
textures/phillipk2x/floor-pk02_floor13b
force shaderlist.txt to be built, fixes #1702