water pt 2

Added d3d water, need to draw fish sprites in 3d, using 3d model vs
sprite.. to see: add camera object to scene.. remove to work on game
until we figure out sprite vs d3d..

NOTE FOR JUSTIN:  Hey, can we maybe use Game Makers built in scaling
techniques??  They do a pretty good job fitting to window and that way
we can export to larger tablets, etc..  we can full screen it on
everything and just make proper 3d models that scale to fit.. just a
thought, see if you can make it work..

Also, please see if you can get ANY d3d sprite to draw in front of
camera because if so, we could just use sprites and it would save on
resources and allow most devices to play still with the d3d (just using
very old routines so most devices now should still be supported)