Test converting code to home-brew Tuple so that STK compiles again on my mac, where clang does not include tuple
Try to use saucy repo for the opengl updates. Fingers crossed.
Try to use an even newer repo, since the previous one is only supported till ... end of this week ;)
Fix #1407 (huge rank number in FTL HUD).
Fixed incorrect fix for linux compilation done by me:
  Shader::getInstance<Shader>()->Program
does not compile on some gnu compiler, proper way is:
  Shader::template getInstance<Shader>()->Program
Thanks to auria!
Fix linux compilation.
Merge branch 'master' of https://github.com/supertuxkart/stk-code into asdf
minor stuff
Revert "unify separators"

This reverts commit ad641eff67e7122426bc2d2c23d839bfbf9f3ac5.
close #1397
Partially unroll template for grass shadow.
Move draw template function to render_geometry.cpp
Simplify material
More work.
Fix RSM
Raise one of ssao tolerance value.
Fix instanced and reenable displace.
clang fixes
Reenable normal map material.
Do not convert normal map to srgb.