- renamed CharacterFactory to RendererFactory
 - renamed Character to CharacterRenderer
 - Added InteractionGroups + debug UI support for switching camera positions
 - Added debug portals (just visuals for now)
 - made debugging easier on mobile
 - Tests for the spirit world camera effect. For now, changing the shaders on the objects themselves seems like the best option.
Merge branch 'master' of https://github.com/LuGusStudios/FracturedRealm
 - Added ability to have more than 1 template per WorldType
 - WorldTypes now no longer need separate Numerator and Denominator templates: single template with children GeometryDenominator and GeometryNumerator in them is the new solution
 - Extra UIs to allow spawning of all world types
 - Fixed some camera problems with InteractionGroups that are off-center at the start