Added all the initial classes for the game interface
false commit
Initial grid set up for placing towers and allowing for david's path finding
Tower now shoots bullets, and the grid is now allowed to select one tile. The buy menu will talk with the grid to place towers around the map.
auto locations/rec in tile, start pathFinding method
more work on pathFinding
New placement methods that check for funds and display the level. Also can now remove towers
Figured out path finding mo' fucker! The enemies now need to be initialized.
New towers, enemies, and level progression
Pathfinding changes
Path finding improved to not allow blocking of a possible path, now the enemies need to follow the path
Turret stuff
Added turret image on top to test rotating on turret
Adjusted images for towers and tower logic is improved.
fixed run back to start error
Refactor the mountain and rock to now be rock and water respectively. Also, the grid got a textural upgrade.
Removed the moutain class to be tracked.
Finished path finding, display of instructions, game over screen works with exits and enterances for the grid. Also rebalanced the turrets to have specific use against different enemies and pricing to not have the player get too rich.