playing with sounds but the souncloud iframe eats my key events...
working on backgound story of cellspace
more storytelling
moar story items
tweaking shot logic with mind
got demo in game working, needs cleanup!
switched to meSpeak JS
"cleanup" story, needs more cleanup...
moved intro to event
loading and saving rules with indexeddb works, also played around with starwars rule, liite twesks, NEEDS cleanup!
prototype of filehandling works, added scrolling, moar story
implemented zooming and fixed evil scrolling bug, wow my head spins from the "camera" operations that i do in the pixel shaders...maybe i could move parts of it to the vertex shader? It's cool to learn this stuff :)
added controlls for zooming
scrolling shader prototype
moved translate and scale to vertez shader, but still artefacts
fixed cell seperator positions
experimental rotation
fixed centered rotation but needs better parameters, added controlls for rotation, pause, step, particlesystem smarter, tested more sounds and rules
moar eye and ear candy
figured out perfect shot rotation angle 2PI/PHI