ignore cabal sandbox files and folders
started breakout sample
trying to get gradient brushes working
removed ghci warnings
linear gradients now working properly
can draw a circle
sublime-text project
move paddle with your mouse
some type definitions
changed gitignore for sandboxes and sublime text
included linear gradient brush
Merge remote-tracking branch 'source/develop' into develop

Conflicts:
	.gitignore
	src/Reactive/Threepenny/Types.hs
merged with heinrichs develop branch and finaly made the example runnable
Merge pull request #73 from kfl/canvas

Update `driver.js` to fit with the new JSON encoding of sum types
added frame-rate timer for animation
paddle and ball moving - but there is a nasty stutter
some more fps
added alpha channel for colors and slight blur to the movement of the ball
breakout: ball now reflects on paddle
breakout: refactored gamestate