Created empty Unity project with 2D settings
Implemented 2D court, camera, player movement

Player movement only implemented for Player 1 using
CharacterController2D by prime31
Renamed mainMenu scene to Court1
Player movement

- remapped for two players
- added controller support
- left player 2 movement disconnected because of lingering
multi-controller issues
Meta files missed in previous commit
Fixed missing axis error, added code for identifying controller input, added player 2 keyboard support (WASD)
Added invis wall
Implemented basic racket toss

Doesn't work perfectly, might need to disable player movement while
racket is being tossed
Added clarification comment to racket toss script
Added redundant RacketReturn method

To ensure racket is returned to the original position, in order to
address the buggy return when player is jumping/moving after throwing
their racket
Updated input settings

Only issue is with controller, jump for both players is triggered by the
same controller. Might be resolved if 2 controllers are plugged in.
Controller + Keyboard for movement working

For 2 players, both controller and keyboard control movement
independently
Added racket throwing for keyboard + controller

Controller should now be able to control movement, jumping, and racket
toss independently for both players
Integrated Jeff's ball physics work
Deleted entire Library folder (fuck metadata)
Added Library to gitignore

Also removed rigidbody2d from racket
Added Library/* to gitignore
Implemented OOB, Score, End Of Round, & basic GUI

Implemented:
-Out of bounds (OOB) detection --> Collision with Ball and OOB triggers
not detecting (Jeff, help?)
-Score Keeping
-End of Round (resetting for next round)
-Very basic GUI for score display with GUI Skin
Implemented countdown round restart, dev option

-Restarting a new round now has a 3 second timer (no GUI representation
of timer yet, need textures)
-Escape now respawns the ball instantly (for development use)
Player movement now frozen during racket toss

When the player tosses their racket, X direction movement (left/right)
is disabled, as well as jumping. Y direction movement down is still
enabled though (so the player will always fall down after throwing their
racket). Movement in all directions is re-enabled as soon as the racket
returns home.