added underwater sound effect, fixed underwater visual effect for camera mode, added cvars that let to set custom colours absorb/protect/rage shell, wallhack is now cheat protected
avi now can save audio (mme_saveWav 2), fixed demo anim feature a bit with Scooper's hand (setting correct children angles is left2do), cleaned code, fixed scoreboard elements, fixed 2d under water, added force lightning looping sound support from SP, fixed colours of version in the console, forcing core affinity feature now supports flags, fixed lacking memory in sound code
added q3-style thirdperson view (cg_thirdPerson 2), fixed avi+sound capture when sounds weren't interrupted if requested
cleaned code, fixed wrong camera offset if there is wall or a roof behind in q3 thirdperson
fixed personal assault sentry rotation animation, fixed AVI+audio capture if there is no capturing any video at all, fixed AVI+audio capture in stereoscopic 3d capture when 2nd stream could add wrong time offset for audio, cleaned code
fixed AVI+audio capture when motion blur is enabled, fixed jpg capture, fixed com_affinity cvar
fixed AVI+audio capture when it checks if we are capturing any video
fixed AVI capture without sound, fixed sound capture with enabled depth capture
fixed missing NPCs in demos, fixed AVI+audio capture with depth a bit
fixed missing subBSPs
increased amount of polys and polyverts in 4 times both
updated list of container sizes for NPCs
fixed falling vector in q3-style third person view and made it smooth in any way, updated version, cleaned code a bit
fixed aspect ratio in selectable items for ratio fixer feature
added more data about NPCs to demo hud, container size selector and chasing origin selector
mini fix for falling vector
fixed wrong vehicle entity behavior when it's piloted by predicted client
made seeker drone and flying around body holocrons rotate smoothly
cleaned ghoul2 smooth animation
fixed underwater effect in camera mode being depended on drawing fps