Fixed 2H Blunt Animation to match Live
Melee bots (with no mana) will now sit when not full HP and out of combat.
Coverted melee and magic runes to use bonuses.
Removed all the old rune flags now that none of them are used.
Fixed issues where runes would not fade properly if damage = remaing rune amount
Fixed issue where runes would stop absorbing damage if you had multiple runes.
** Fix for RoF clients not displaying Augment Restrictions in the Item Info window.
** Change to Client::SummonItem() to enforce valid item/augment combinations. (Run the optional sql file first, before posting any
SummonItem() failure issues in the forums.)
Fix for name/account discrepancy in \\zone\inventory.cpp.
Rearranged/condensed code snippets in Client::SummonItem().
Added 'augslotvisible' check to augment validation in C::SI().
merging upstream
Merge remote-tracking branch 'upstream/master'
Merge remote-tracking branch 'upstream/master'
Merge remote-tracking branch 'upstream/master'
Database interface improvement with stl style iterators
Implemented SE_Sanctuary - Places caster at bottom hate list,
effect fades if caster cast spell on targets other than self.
Implemented SE_ResourceTap - Coverts a percent of dmg from dmg spells(DD/DoT) to hp/mana/end.
Implemented SE_FactionModPct - Modifies faction gains and losses by percent.
Re-Implemented SE_TriggerMeleeThreshold and SE_TriggerSpellThreshold correctly - Trigger spell if owner of buff
takes more than the specified damage amount in a SINGLE hit, then fade the buff.
Renamed various Cast on Fade spell effects to more accurately describe their functions.
Missing code from prior commit.
Implemented SE_LimitSpellClass - Focus Limits spell to pre defined categories. (3=Cures,3=Offensive, 6=Lifetap)
Changed SE_LimitMaxMana to SE_MeleeVulnerability - Weakness/Mitigation verse melee damage
(Despite lives SPA lable as the former it clearly is not what the effect does from all spell examples)
Updated SE_BardAEDot to no longer damage target while target is moving (consistent with live)
Update SE_InterruptCasting: Will now work for instant spells (as well as over time).
Added LastInsertID() to MySQLRequestResult
Removing socket server from cmake for now and maintaining it in its own branch until push to master