Added the ParticleParser.h and ParticleParser.cpp. There are still missing a few parameters for reading the XML file.
Added ParticleParser.cpp to Qt aswell.
Added more parameters to the ParticleParser.cpp class.
Added the rest of the parameters except the "Rest" and "Texture PathName".
The xml reader reads in the values from the xml now and pars it to the
object data which can be used for the ParticleModel.cpp class.
Added printlines to check if the valuables are correctly be read out and parsed.
Changed modelname
Fixed spawning particles by loading xml
Merge branch 'ParticleEditorParser' of github.com:threkk/psibranch3irrlicht into ParticleEditorParser

Conflicts:
	source/Irrlicht/ParticleParser.cpp
Edit texture load function
Merge branch 'master' into ParticleEditorParser

Conflicts:
	lib/Win32-visualstudio/Irrlicht.exp
	source/Irrlicht/Irrlicht10.0.vcxproj.filters
Added comments
Merge branch 'ParticleEditorParser' of github.com:threkk/psibranch3irrlicht into ParticleEditorParser
Added more comments
Explained the ParticleModel parse function.
Comments fix
Merge branch 'master' into ParticleEditorParser

Conflicts:
	include/ParticleModel.h
	source/Irrlicht/ParticleModel.cpp
Removed unnecessary include.
Merge pull request #15 from threkk/ParticleEditorParser

Particle editor parser