Add tracking curve to slow down NPC reaction times
Merge branch 'master' into npc_reaction_times
change a couple of floats into doubles
Add ship.reactionTime property
move tracking curve slightly back in time
Increase reaction times
Fix targeting problem
Fix array out of range error
Merge remote branch 'upstream/master' into npc_reaction_times
Add tracking curve to slow down NPC reaction times
change a couple of floats into doubles
Add ship.reactionTime property
move tracking curve slightly back in time
Increase reaction times
Fix targeting problem
Fix array out of range error
Merge branch 'master' of github.com:OoliteProject/oolite into npc_reaction_times
Merge branch 'npc_reaction_times' of github.com:OoliteProject/oolite into npc_reaction_times
Calculate the range to target using actual target position instead of calculated one so target isn't lost if it teleports
Merge pull request #106 from OoliteProject/npc_reaction_times

NPC reaction times