Initial commit
Initial commit
Changes made to player update method to create smoother movement.
Hide all numbers but 9, remove chance of low active time remaining and start the screen with some lights on cooldown.
Attempt to change to single value, addition of countdown bar
Changed number of rows and columns, changed orientation to portrait and added lives.
Update .gitignore
Increased size of touchable area for each light.
Add levels and a sliding speed increase.
Speed game up by increasing difficulty increases for each level in early game.
Remove the concept of lives.
Include the beginnings of a pause/gameover screen.
Added Game Over sprite.
Added the main menu with an animated background.
Tidied up code.
Created different active times for lights that have spawned as opposed to been refreshed and tidied up the Player movement methods.
Light on cooldown event replaced by method call.
Changed lights on cooldown so that the time remaining is shown by the colour of the centre of the circle.
Change added so that connectors are disabled (and so invisible) when either of the lights it connects are on Cooldown.
Fixed bug where lights removed from the route because they entered cooldown were having there connectors set to enabled.