Added a really spiffy introduction cutscene.
Changed (well, added) start songs. Changed pregame lobby time to 360 seconds (6 minutes)
Changed observe message to reflect that the user won't be able to respawn.
Observing is now disabled unless whitelisted. Did this checking for a pAI jobbanned... and hey, if they got banned from pAI, they probably can't be trusted to observe.
Wrong return code correction
No more donate or changelog button.
Fixing typo in user message.
Removed donate and changelog buttons
Changed intro CS timing a bit, flows a little better with the "new message" thing now.
Fixed/restored whitelisting, partially. Observer check now properly checks if whitelisted instead of that old pAI hack.
Reimplemented whitelist, changed observing disallowed message slightly. Job list distinguishes between karma bans and whitelist bans.
Whole lotta catchup. Scrubbers now start scrubbing toxins and n2o, manifest reverted to active vs SSD and shows status all the time, respawn verb added back as well as admin bypass checks.

respawn timers disabled (since respawning will be disabled most of the time, if we enable it, people should be able to respawn immediately.

Put an end to snore emotes.

medibots will hopefully shut up now.

Modified some science accesses. Added Centcomm telecom code for ERT and Deathsquad comms (not added to map yet).

Station time starts at 0. Changed admin logs to see all attack messages, ALL THE MESSAGES.

Changed some default configs. Extended mode still keeps elevating to code blue, need to look into that later. Added some old supply crates back.

Added some area definitions in preparation for adding dorms.

Emergency doors now have the old firedoor look to make it clear they shouldn't be opened. In fact, they can't be opened without a crowbar.

Can't ghost unless dead.

Bunch of other things I'm probably forgetting.