NEVERHOOD: Fix sprite shadows (e.g. when on top in module 1000, scene 1)
NEWS: Tweak phrasing
FULLPIPE: Initial code for scene33
FULLPIPE: Plug scene33 in
FULLPIPE: Add another destructor stub
FULLPIPE: Implement scene33_updateCursor() and setupMusic()
FULLPIPE: Implement sceneHandler33()
FULLPIPE: Enable scene33
FULLPIPE: Implement sceneHandler33_clickZones()
FULLPIPE: Implement sceneHandler33_zoneClickProcess()
FULLPIPE: Implement sceneHandler33_switchVent()
FULLPIPE: More code to scene33
FULLPIPE: Implement sceneHandler33_pour()
FULLPIPE: Implement sceneHandler33_processJettie()
FULLPIPE: Implement sceneHandler33_processVents()
FULLPIPE: Rename vars in scene33. This completes the scene
MORTEVIELLE: Get rid of setParent()