Merge pull request #1014 from ProjectSWGCore/master

CG#1 - Master to Experimental
Merge pull request #1019 from ProjectSWGCore/master

Merge master into Experimental
Merge pull request #1027 from ProjectSWGCore/master

Merge master into experimental
Merge pull request #1030 from ProjectSWGCore/master

Fixed not being able to level at all with frog.
Added Invasion Service

Added soldier and vehicle pylons
Merge pull request #1032 from ProjectSWGCore/master

Merge master into experimental
master merge
Merge pull request #1043 from ProjectSWGCore/master

Merge master into experimental
Added TurretAI

- Added vehicles
- Tweaked AI to consider opposite faction-aligned Installationobjects
enemies
- Added turret shooting at NPCs
- Debugged actors
Added invasion NPCs, debugged AI lockups and more

- Added barrier and tower plus the according buffs
- Added defender NPCs
- Fixed enemy NPCs not showing hostile after faction change
- Added ally function implementation to rebel and imperial scripts
- AI does not lock up in a state anymore
- AI seeks better position if LOS is blocked
- AI resumes previous states better now
Added GCW Banners

- Added GCW Banners and the according profession buffs
- Fixed some AI issues
Merge pull request #1059 from ProjectSWGCore/master

Merge master into experimental
Fixed ObjectService so that it re-loads old objects, and allows characters to persist over server instances
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Fixed a null pointer exception when loading previous resources
Merge pull request #1070 from ProjectSWGCore/master

Commit Group 2 - Merge to Test Center
Added more content, tweaked AI resources and buffs

- Added invasion-specific buffs
- Added factional handling
- Added AI switches
- Added construction/repairing
- Fixed enemy TANO color when changing status
- Fixed notification baselines to consider GCW-specific circumstances
- Optimized AI algorithmic complexity by eliminating expensive
arithmetic operations
- Fixed reposition state to avoid locations in water
- Considered tower defense buff for NPCs in combat service
- Compacted 3 AI threads into one
- Dynamic allocation of AI resources depending on patrol point index and
same faction AI density
- Added Withdrawal state for more realistic post-battle behaviour
- Positioned all pylons, camps, officers, terminals, barricades,
turrets, towers, cloners in the appropriate coordinates
Merge pull request #1073 from ProjectSWGCore/master

Commit Group 2.1 - Hotfix to Test Center
Added GCW tokens and rank progression

- GCW tokens are now granted for invasions
- GCW points correctly translate to GCW rank progression
- Temp fixed GCW next update timer
- Ensured thread termination of spawners
- Prepared InvasionService in terms of timing for TestServer-deployment
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2