Showing game files with incompatible preload packet to user in load screens.
Show the file name with the details for incompatible files
DrawRect now uses an gl_program.
One implementation of blit done.
Some refactorings. Blitting is now okayish.
Added a program to fill a rect.
Fixed brighten rect. Only draw_line remains, but that will need a new program.
Some microoptimizations. Nothing substanial.
merged trunk.
Remove work around for non-power-of-two textures. Remove graphic caps structure, we no longer use it anywhere.
Some debug output to know when we switch framebuffers.
Blocked double-click for game files that won't preload
Merged trunk.
Pool gl headers into one file.
Explicitly request an opengl 2.1 context.
All Gl drawings now uses Glprograms.
No longer use BGR when dealing with OpenGL, it is not supported by OpenGL ES 2 (withouth an extension).
Fixes fill_rect.
Some more refactorings.
Do not show FPS when not in debug mode.