The Outlaw Camp Quest
Correct my mistake, cheers @ninjalulz
Closed door at {x = 33236, y = 32409, z = 7} which would give free royal helmet, knight axe and dragon shield each server save, fixes #725
Merge pull request #728 from EPuncker/master

Closed door at {x = 33236, y = 32409, z = 7} which would give free royal...
minor
- changed so ring transforms into fire field
- removed magic effect and changed the other one to Game.createItem to
  create a fire field.
- changed transform for lever
cheers @ninjalulz
Update Dronk.xml
Update A Ghostly Sage.xml

is missing the option to get teleported.

local keywordHandler = KeywordHandler:new()
        local npcHandler = NpcHandler:new(keywordHandler)
        NpcSystem.parseParameters(npcHandler)
        
        
        
        -- OTServ event handling functions start
        function onCreatureAppear(cid)				npcHandler:onCreatureAppear(cid) end
        function onCreatureDisappear(cid) 			npcHandler:onCreatureDisappear(cid) end
        function onCreatureSay(cid, type, msg) 	npcHandler:onCreatureSay(cid, type, msg) end
        function onThink() 						npcHandler:onThink() end
        -- OTServ event handling functions end
        
        
        -- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!
        local travelNode = keywordHandler:addKeyword({'passage'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'You will now be travelled out of here. Are you sure that you want to face that teleport?'})
        	travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 0, destination = {x=32834, y=32275, z=9} })
        	travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Then stay here in these ghostly halls.'})

        keywordHandler:addKeyword({'travel'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can offer you a {passage}.'})
        keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Dont mind me.'})
        keywordHandler:addKeyword({'travel'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can offer you a {passage}.'})
        -- Makes sure the npc reacts when you say hi, bye etc.
        npcHandler:addModule(FocusModule:new())
Removed message
minor
Cheers @ninjalulz
make esrik shopoffers work with tomequest
Create a ghostly sage.lua
minor
- removed FIXME comment
- correction
Merge pull request #727 from Skillert/master

The Outlaw Camp Quest
Merge pull request #731 from pitis91/patch-18

Update A Ghostly Sage.xml
Merge pull request #732 from pitis91/patch-19

Create a ghostly sage.lua
Merge pull request #730 from pitis91/patch-17

Update Dronk.xml
Added reward for Parchment Room Quest
-#536
Merge pull request #734 from Skillert/master

Added reward for Parchment Room Quest
Update parchment.lua
Fixed depot ID of all cities, fixes #720
Fixed NPC Lisander outfit
Added two NPCs to Thais