Added

	Reactor Cool

		o Undispellable Ice spikes and Defense Boost

		o Used in Any Form

	Static Filament

		o Usable only in Bar Form (AnimationSub() == 2)

		o Blinkable 1-2 Hit Cone Stun

	Decayed Filament

		o Usable only in Bar Form (AnimationSub() == 2)

		o Blinkable 1-2 hit AoE Poison

	Reactor Overload

		o Usable only in Ring Form (AnimationSub() == 3)

		o Blinkable 1-3 hit AoE Silence.

	Reactor Overheat

		o Usable only in Ring Form (AnimationSub() == 3)

		o Blinkable 1-3 hit AoE Plague.

	Zdei Logic

		o Added Eo’Zdei

		 Animation change every 15-45 seconds

		 Does not change form to previous form

		 Has 4 forms

			• 0, Pot Form, Big Eye Facing Target

			• 1, Pot Form, Small Eye Facing Target

			• 2, Bar Form

			• 3, Ring Form

	Added Aw’Zdei

		 Animation change every 15-45 seconds

		 Does not change form to previous form

		 Has 4 forms

			• 0, Pot Form, Big Eye Facing Target

			• 1, Pot Form, Small Eye Facing Target

			• 2, Bar Form

			• 3, Ring Form

Modified

	Optic Induration

		o   Set to only use in Pot Form, per BGWiki

	Updated mob_skills.sql to enable Reactor Cool

References

http://www.bg-wiki.com/bg/Category:Zdei

http://wiki.ffxiclopedia.org/wiki/Category%3AZdei
CORE: fixed a crash if a 0x0D packet was dropped on changing zones
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
Merge pull request #699 from korietsu/Zdei

Implement Zdei - One Commit this time!
CORE: Reverted zlib changes for now since it broke 64bit.
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
SCRIPTS: Eo'Zdei and Aw'Zdei roam script
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
CORE: automaton maneuvers
SQL: status_effect flags for maneuvers