Colorless Gates + Drawing Order

-Fixed drawing order: Brainy/Brawny draw on top of goals and gates
-load colorless gates to map
-Brawny collides with colorless gates
Colored Gates

-Colored Gates load to map
-Brawny collides with all gates
Input Updates

Reverted phaser input functionality to my own custom functions
Switch Loading

Switches load to the map
Switches

-Brainy trigger switches on collision
-On switch trigger -> dactivate switches and gates
-dactivated gates do not collide with Brawny