setting up chunk stuff for serious dimension generation. oh yeah i hate this code.
update for 1.7.10. fixed packets. fixed virtualization. BAD ARCHITECTURE!
fixed packet handling. we don't need the full power of netty.
really messy terrain gen and dimension delete command.
block and dimension changes.
fixed the bat
fixed a crash and a bug with the scanners
tweaked sand texture that looks better when tiled.
potentially fixed a bug that wouldn't devirtualize into the scanner.. improvements to the delete dimension command.. bootstrap class.. and biggest of all. NICE DESERT WORLD GEN!
fix error on some compilers..?
fixed unseen error
Merge branch 'master' into dimensions

* master:
  added IRC notifications to travis
Merge remote-tracking branch 'origin/dimensions' into dimensions

Conflicts:
	src/main/java/net/cortexmodders/lyoko/handler/ServerTickHandler.java

fixed some bugs and added a new debug mode

The debug mode destroys all
marabounta directly under you.
more efficient
digital sea goes to 14 not 2. cleaned up chunk provider a tad.
start normal mapping code, not finished. add back dev capes. add bootstrap world loader. imports organized and code reformatted
cleanup. disable some features for debug only, moving items over to localization.
Merge pull request #22 from Cortex-Modders/1.7.10-release

1.7.10 release