Wrong logic... should improve performances
AiFollow. Npc get stuck often (no stuck dtection yet)
Bugfix
check position to stop AIFollow
Follow you until a certain cell is reached
FollowCell duration = 0 -> infinite time
Allow getting current active package
get all actors following a given actor
get all actors following a given actor
Make ACtionTeleport non player specific and teleport actors following the teleporting actor
attempt to solve Bug #1009 by not building graph every frame
some clean up
Merge branch 'master' of https://github.com/zinnschlag/openmw
Added mCloneAction member
added new entry to the context menu
update to combat ai behaviour
fix merging problem/some logic fixes
fix for scrawl
Do not soul trap creatures without a soul (which apparently exist)
fix for everybody