WIP: Volume rendering

This PR implements volume rendering. It's basically a port of the technique that I use in Visvis.

* New Volume visual with two rendering styles (iso and mip). 
* Volume example in examples/scene/volume.py Try it, and use the keys to switch cameras etc.
* Refactored cameras a bit in general
* Refactored TurnTableCamera: no more mode and distance. You can just change the fov while getting the same zoom level. Setting fov to 0 means orthographic. Zooming is done by moving camera backward.
* New FlyCamera to fly around your data. 

This is about ready. There are more things to do, but that can be picked up in another PR. (I added todo items for this in volume.py)

I wish to do more with the camera's, but we should probably discuss this first. Will make a new issue for this.

I am thinking more of a high-level approach, where people just want to remember the name of a camera, not the class:
    
    >>> from vispy import plot
    >>> plot.mesh(my_mesh)
    >>> view = plot.current_viewbox_howeve_we_expose_this()
    >>> view.camera = 'trackball'

The viewpoint is inherently different between different types of camera's and sometimes is impossible to reproduce; I don't think we need to try to preserve it on camera-switching.