gd Map overlays for AOI, TSG
Merge branch 'master' of https://github.com/wesnoth/wesnoth-old.git
Updated gd overlay for AOI map
Added titlescreen overlay for gd
Merge branch 'master' of https://github.com/wesnoth/wesnoth-old.git
Return a copy of the original string with indent(str,0) instead of an empty one
Return the indentation unit instead of an empty string with indent("",n)
Update utils::indent()'s documentation for factual accuracy
fix the issue with cmake adding -NDEBUG
parser: Refactor the migraine-inducing parser::error() implementation a bit

Reading so many parentheses and string literals in the same expression
is killing my brain and I'm not done with this code yet.
Updated l10n-track.
parser: Refactor to pass translated STL strings to parser::lineno_string()

Passing translated strings instead of translatable strings makes a bunch
of things easier:

 * We don't need to worry about forgetting to call gettext _() in
   lineno_string() (which, as a matter of fact, I forgot to do for
   hint_string, oops)
 * We can append and preprend stuff to the *translated* strings before
   passing to lineno_string() without breaking localization! Woo!

Using STL strings instead of C strings also makes things easier and
prettier. The negligible performance impact shouldn't be a concern here
because landing in parser::lineno_string() or parser::error() is a
worst-case situation since it only happens when the parser encounters an
error and cannot continue.

Also, parser::lineno_string() now takes an optional fifth argument
with the tokenizer state message to append to the end of the full
message and trail. We need that for the next commit.
parser: parser::error() now takes the position message format as an argument

The optional argument allows us to specify a nicer and more relevant
position message format for the two parser errors that involve more than
one file location: missing closing tags (expected location and opening
location) and invalid closing tags (opening location and (invalid)
closing location).

This makes it easier to tell what's going on even when confronted with a
kilometric preprocessor brace-substitution trail, e.g:

> Found invalid closing tag [/tag2] for tag [tag1]
> Opened at ~add-ons/My_Add-on/scenarios/24.cfg:1090
>     included from ~add-ons/My_Add-on/scenarios/24.cfg:120
>     included from ~add-ons/My_Add-on/_main.cfg:42
>     [...]
> Closed at ~add-ons/My_Add-on/scenarios/24.cfg:1098
>     included from ~add-ons/My_Add-on/scenarios/24.cfg:120
>     included from ~add-ons/My_Add-on/_main.cfg:42
>     [...]

Some day we will be able to make it easier to handle these situations by
ensuring the trail format is concise and relevant, but that day will not
come before 1.13.0. Messing further with the main ::lineno_string()
function (in preprocessor.cpp) would be risky at this point with 1.12.0
approaching.
preprocessor: Don't indent the immediate location of a preprocessor error

Reverts the second portion of 95bcf34133e84d1333301d81b640f447553f6820
in a way (we still want it on a new line) for consistency with commit
996b31def547be7a093b699ec84c0581208308b9.
updated ingame help screenshots and description of orbs
updates of ingame manual, part 1

* removed undergound illuminated image since it is not described in the
text
* updated description for orbs
* updated screenshots for orbs
updated screenshots for manual, part2

* created new screenshots
* wired in screenshots in manual.txt
* updated README to reflect latest version
removed old screenshots from manual
Merge branch 'master' of github.com:wesnoth/wesnoth-old
Updated l10n-track.