Added un-stacking functionality til generateMinimumValue og exploreMap
saboteurs no longer uses findAndDo to find random agents to destroy. Instead they go to a random node on the map and then hope to see someone to spontaneously attack on the way.
Merge branch 'Release/MileStone2/Hotfix/Improvements' of https://github.com/srnjcbsn/Beduin into Release/MileStone2/debug