Worked a bit more on the coin/score system. So far the "coin" only gets destroyed.
Graphical texture for Cubbart and platforms.
Score works now. Worked with some texturing.
Added attack pick-up that spawns only on platforms.

Added variety in platforms so we now have normal platforms, slow-down platforms and speed-up platforms; along with this I allowed player to accelerate.

Changed Camera.cs to CamScript.cs because otherwise I could not access the main camera.

Added menu and help screen, as well as a game over state. Currently, game over just sends you back to the menu.

Also added GUI text that counts the amount of attacks available, also rudimentary score, should be changed to include the one Bjørn made.

Update Player and the managers to take all the new stuff into account

Signed-off-by: Tewlip <shartm12@student.aau.dk>
Merge branch 'New-branch' of https://github.com/Tewlip/Dat-sidescroller into Main_Branch

Conflicts:
	Assembly-CSharp-vs.csproj
	Assembly-CSharp.csproj
	Assets/Cubbart.unity
	Assets/Scripts/Player.cs
	ProjectSettings/InputManager.asset
Removed unnecessary code from player script and obsolete scripts (Cubbart controller and obstacle behavior).
We've got coins! and added a folder for textures for the sake of structuring.