CINE: Add a safeguard, split makeCommandLine() per game type
FULLPIPE: Started scene29_initScene() implementation
FULLPIPE: Formatting
TIZEN: fix compile errors
Merge pull request #451 from chrisws/branch-1-6-1

TIZEN: fix compile errors
FULLPIPE: More code to scene29_initScene()
VOYEUR: Remove useless usage of pointer in EventManager
FULLPIPE: More work on scene29_initScene()
FULLPIPE: Finish scene29_initScene() implementation
FULLPIPE: Implement scene29_updateCursor()
FULLPIPE: Enable scene29
FULLPIPE: Implement sceneHandler29_manFromL()
FULLPIPE: Implement sceneHandler29_manFromR()
FULLPIPE: Implement sceneHandler29_manToL()
FULLPIPE: Implement sceneHandler29_manToR()
WII: Fix color key handling for 16bit mouse cursors.

This should fix bug #6108 "WII: Zak FM-TOWNS mouse cursor encased in blue box".
ANDROID: Fix color key handling for 16bit mouse cursors.

This should fix a issue similarly to bug #6108:
"WII: Zak FM-TOWNS mouse cursor encased in blue box".
FULLPIPE: Implement sceneHandler29_shoot()
Merge pull request #452 from lordhoto/wii-16bit-cursor

WII: Fix color key handling for 16bit mouse cursors.
FULLPIPE: Implement sceneHandler29_clickPorter()