split out gameboard and uicontrols
made asteriods a module and added function calls to star-raiders
added context to roid-init
added debug to roids to ensure they tick
added localPosition to asteriod computation
orientation factored in
small space for debug
more local space debugging
more local space debugging
huge scale
errr not light
errr not light
errr not light
fixed the damn thing
fixed the damn thing
fixed a typo used matrix not m for the Y
lighting back on
lighting back on
lighting back on
lighting back on