getInt ignores extra return characters
modified main and getInt

main now loops, and getInt has extra error checking to ignore numbers
that are out of bounds of the board
Working copy of basic game with basic AI

Changed board so that it inserts characters instead of players, added
main game loop, added validation for inserting into a slot, added AI for
computer to insert characters at random, game will never win though.
Started win checking

working on checkWin using 4 color algorithm
more win checking
continued work on check win

looking ugly and complicated
Done with parse errors, now on to type errors
latest, still has errors
Fixed if else statements

still many mismatched types still
- Implemented part of the monte carlo algorithm (untested)
- Implemented monte carlo algorithm (untested)
- Removed unnecessary files
- Created files for Board and monte carlo implementations
- Added compile command for Parallel Haskell support
- Added time function to print simulation time of monte carlo algorithm
Moved stuff to board.hs

Moved board functions into their own file. Nothing is working since it
is not imported into the main hex file
Current non-working check-in
Updated checkwin

Removed prints from the board check win in java, added a large amount of
functionality to the checkwin function which also compiles. Yay
compilation.
Currently working

Loop is not breaking when the player won though. but everything seems to
be colored correctly.
Real working build

Haaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaands
Double Plus Good Build

This exits the game after somebody has won as well. All edge cases
should be caught as well. Overall this is awesome.
- Added command to compile and run Hex in Haskell