Double Speed, not finished.
Speed setting now affects enemies as they are being produced in waves.
Merge branch 'development' into feature/DS_DoubleSpeed
Merge branch 'feature/DS_DoubleSpeed' into development
Weapons reload time is affected by the speed setting.
Wave Dispatcher is initialised with speed setting.
Enemies turn into corners now. Refactor, changed arrays to vector
Refactor PointFinder.
Showing costs of towers, resource trucks, selling things, upgrades etc.
Sound volume lowered.
Lowered Alpha.
Merge branch 'feature/DS_ShowingPrices' into development
continuing with the chaining code.
Merge branch 'development' into feature/PC_TeslaCoil

* development:
  Lowered Alpha.
  Sound volume lowered.
  Showing costs of towers, resource trucks, selling things, upgrades etc.
  Refactor PointFinder.
  Enemies turn into corners now. Refactor, changed arrays to vector
  Wave Dispatcher is initialised with speed setting.
  Weapons reload time is affected by the speed setting.
  Speed setting now affects enemies as they are being produced in waves.
  Double Speed, not finished.

Conflicts:
	assets/td_library.fla
	libs/td_library.swc
	src/couk/pldm/td/mvc/model/MainProxy.as
	src/couk/pldm/td/mvc/view/level/weapons/WeaponMediator.as
	src/couk/pldm/td/utils/PointFinder.as