sct initial class
Added weather flurries to snow animations
Allow snowstorm to be set via debug menu
Initialize weather animations only once in weather_data
Moved SCT class into output.cpp
Moved game_message_type to output.h
Removed a duplicate call to g->draw_hit_player(this, dam); in dealt_damage_instance player::deal_damage(...) which slowed down the player hit animation.
Curses player hit animation if protected by armor now has a yellow flashing background.
Added SCT drawing for SDL. No tiles support atm.
Message offset: multiple impacts in the same direction in short order overriding prior messages (mostly turrets)
//Check for creatures on all drawing positions and offset if necessary
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into sct

ally if it merges an updated upstream into a topic branch.
Display damage numbers as healthbars and add bodypart when player is hit.
Clear SCT buffer on game load.
Properly redraw unseen terrain.
Added Crit, Headshot and Grazing texts/colors.
Display dented, ripped, etc items.
Temporary EAST/WEST text overlapping "fix"
Display diseases.
Better text coloring.
Shop creature HP after a hit.
The shorter bodypart names were not that much shorter, just harder to read.
get_hp_max() function for player class now working.
New function bodypart_to_hp_part() to actually get the rigth hp part.
Sort part list when inspecting vehicle.
Halve all armour values

This seems like a good start. At least now when I put on light survivour gear and stand 1 tile away from a turret, I actually die after getting shot a dozen times.
Add note about loading 9mm turrets

Exactly what it says on the label affixed to all turrets.
Update layering

Make layering penalties consistent with master branch for testing purposes.