x86jit: Implement vfad and vavg.
x86jit: Implement vi2x instructions.

Also, my opcodes were wrong in the test (shifted the pair bit the wrong
way, oops.)

AFAICT, there's no reason PSRAD/etc. were not encoding REX...
x86jit: Micro optimize vi2x a bit with ssse3/sse4.

Both are small wins.
x86jit: Avoid some regcache pollution.
x86jit: Simplify vavg a bit.
x86jit: Oops, can't have an imm here.
x86jit: Micro optimize vi2f a little bit.

This didn't help overall perf much but micro benchmarks are better.
Merge pull request #7071 from unknownbrackets/jit-minor

x86jit: Implement vfad/vavg and vi2x
x86jit: Micro optimize cvt.s.w a bit.

This implementation is about 5x faster for micro benchmarks.  Little
impact to overall perf in games I tested, though.
Merge pull request #7072 from unknownbrackets/jit-minor

x86jit: Micro optimize cvt.s.w a bit
vertexjit: Optimize weights on x64 (not 32-bit.)

A few percent in Gods Eater Burst and Kingdom Hearts.
Merge pull request #7073 from unknownbrackets/vertexjit

vertexjit: Optimize weights on x64 (not 32-bit)
Rebase RadarNyan work on Generate version while build on Wiondows
Merge branch 'windows-exe-version' of https://github.com/RadarNyan/ppsspp into verbuild

Conflicts:
	Windows/version.rc