Optimized rotation calculations a bit
Optimized calculations a bit
Started working on quadtree
Debugging quadtree
Quadtree working, looking into optimizations
Added update function to quadtree
Added function to draw quadtree to screen, fixed a ton of related bugs
Fixed quadtree cleanup function. 't' now toggles overlay
Added function to move graphnode forward in the direction of their heading
Created a single NN class and put it in the creature sim
Restored MultiNN to the right version