Switch the Linux symbolic links with manual copy-pastes, should fix compiling on Windows for most users.
Merge remote-tracking branch 'origin/master' into sdl2
DIE, DIE, DIE
DIE, DIE, DIE
come back to life
Merge branch 'master' into sdl2
sdl2: joystick fixes. don't pause in demo play/rec
sdl2: truncate resolution list, add 16:9 hdtv modes
sdl2: reuse window on mode change
sdl2: start getting opengl working again
sdl2: we have colored rects in gl now I guess
sdl2: fix opengl (almost) entirely
sdl2: opengl compiles fine, no TESTHW=1 needed
sdl2: restore vsync option (use sdl swap interval)
Merge remote-tracking branch 'Furyhunter/sdl2' into sdl2
there no fade for non mixer builds
isFullscreen is unused?
sdl2: code cleanup
Merge remote-tracking branch 'Furyhunter/sdl2' into sdl2
sdl2: use ABGR8888 texture on little endian system

This is a massive performance boost on slow processors, because
before, the intermediary buffer had to be swizzled to ABGR8888
before being uploaded -- for large resolutions this was an
enormous performance penalty.