BossHealth
-Assets and some 4.6 UI setup in scene
BossHealth
-Missing file from previous commit
#150. Perks now have a max life and disappear after that time if not picked up.
#139. Minions now don't spawn all at once causing the player to basically insta-die if near the spawner. They spawn on a very short delay between each other.
Merge pull request #154 from ModSquadWorkshop/LevelDesign

Level design
#150 Perks Disappearing

Indicators
-Perks now destroyed after X seconds (lifetime variable on perkspin)
Merge pull request #156 from ModSquadWorkshop/feedback

#150 Perks Disappearing
Laser Interactions
closes #112
- Player laser is no longer all fucked up and stuff.
Merge pull request #157 from ModSquadWorkshop/iss112

Laser Interactions
#141. Fixed the bug where enemies don't spawn in the right location. Solution: disable the nav mesh agent when setting the spawn position of the enemy then re-enable it afterwards.
Merge branch 'master' into visual_effects
#103. Added a rocket launcher. To Do: Prevent the rocket from killing yourself.
Various Tweaks
- Re-balance shotgun to shoot faster without being game-breaking.
- Tweaked the lasers on the spider tank so that they hit things again.
- Tweaked balance on the player's shield.
#103. Rocket Launcher complete. It can no longer kill yourself.
Basic Object Pooling
- Guns now use objects pools for their bullets to help with performance.
#141. Fixed a number of null reference bugs when spawners get destroyed and are not removed from the spawners list.
#153. Changed the max pickup time to be modifiable in the inspector instead of a global const across all perks.
Merge pull request #153 from ModSquadWorkshop/perk_disappear

Perks Disappear After x Time
#103. Adjusted rocket damage.
Merge pull request #158 from ModSquadWorkshop/rocket_launcher

Rocket Launcher