Added click - drag cube support.
Changed controls over for Leahi'
Added a spherical tool hack.
Testing CubeWorld style shadows ( Vertex lit, CPU pre-baked )
Fixed shadows. Now computer per-face and use a LERP funcion.
Added a show / hide shadows switch.
Fixed the GLViewPort for VCRenderStages
VCWorld is now fully resizable.
Adding delegates and events. - Does not compile.
Lots of reworks to viewport managment and camera. Camera is now a per-renderstate object. Managed input need to be reworked ( Controls need their own input hangling )
Big Input rework is working. Not fully debugged yet.
Two independant world editors now works. Its not a feature in itself, but it proves that the world editor is now self contained.
Adding SVO code. About to test new Geometry Shader based rendering idea.
Added prototype of tesselation based rendering. Moved Fonts folder.
Added shadowing for tesselation based rendering. Getting very poor performance.
Moved all shader code to their own files.
Renamed Shader to VCShader.
Compleatly new rendering pipline definition.
BROKEN. Trying to use on the fly voxel tesselation with transform feedback. Nothing rendering, I susped a pipline error.
Reverted chunk rendering to the legacy pre-baked VBO method. Sick of debugging the geometry shader code.