drastically increased rendering/chunkloading performance
chunk render rework #1
chunk render rework #2
fixed edits rendering too late
smoother walking
more realistic physics with bug
readded noclip and frustum check (what was wrong with it?)
fancier terrain surface
added windows main and makefile and started corner shading
more on corner shading
moved face handling into world
added some cycle stuff in util
cross compiling for windows works
added .gitignore
corner shading now works with editing
fixed drifting
fixed stripe pattern inefficiently
small performance increase in border patching