Updated iOS project with new NuGet
Minor fix to plist.info for iOS project
Updated branding to all platforms for Platformer sample to MonoGame standard.

Just awaiting updated MonoGame 3.2 NuGet to finish testing and publish
Updated samples (where supported) to use the New MonoGame 3.2 NuGet packages
**Note, if not live then can be downloaded from http://1drv.ms/PYVJML and used in a Local NuGet repository

Otherwise they currently require the live MonoGame installer to get the references
Added missing NuGet packages def for the MonoMac project
Removed redundant template
Merge pull request #1 from DDReaper/Platformer2D-Sample

Platformer 2d sample
Renamed WindowsGL project folder to WindowsGL to avoid confusion with DX platform
Added WindowsDX platform using 3.2 installed assemblies
Merge pull request #5 from DDReaper/Samples-Platformer-WindowsDX

Added WindowsDX platform
Added missing .sln file missed from previous commit
Merge pull request #6 from DDReaper/Samples-Platformer-WindowsDX

Added missing .sln file missed from previous DX commit
Merge branch 'master' of https://github.com/Mono-Game/MonoGame.Samples into SpaceWar-Sample-Master

Conflicts:
	ContentBuilder/ContentBuilder.csproj
	Samples-WindowsGL.sln