Item action menu with few commonly used items
Moved to a proper menu
Keybinds working
Fix local bindings
Scrolling menu, fixed local keybindings
Minor optimization for big inventories
Fix warning, assume each item has at most one use
Back to uimenu
Listed unavailable actions, sorted entries
Add cancel to menu
Added files to projects
Some more actions
Fix tiny json error
Prefer items with less charges, redraw game
Removed unneeded header inclusion
Per-turret disable/enable/burst
Cancel->Finish
Major hack removal, allow burst/charge limiting
Control turrets -> configure turrets
Use drain rather than manually inlining it