Merge pull request #63 from brentspector/master

Map Event updated
Tiled stuff

Removed the old Tiled2Unity files and imported the newest version.
Implemented the workaround to the Tiled issue.
Added the desert Tiled map file.
Merge pull request #64 from drobbs/master

Tiled stuff
Integrated GUIMapEvent Complete.

integration is complete. I have found two issues:

1.  I think map events are getting passed over to the same player every
time. Player 2.

2. if player lands on a resource tile in the first role of the game, the
map event does not pick up Resource.
Merge pull request #65 from jajav33/master

Integrated GUIMapEvent Complete.
fixed bugs in previous Pull Request

GUI was sending the wrong player to DetermineEvent(). Both bugs fixed.
Merge pull request #66 from jajav33/master

fixed bugs in previous Pull Request
Various Functionality Additions and Fixes

-Resources are now moved.
-Allies and enemies are now 'invisible' (not rendered).
-Fixed the position of the background image of the map.
-Renamed the map object in the scene.
-Removed the failed map background objects from the scene.
Merge pull request #67 from drobbs/master

Various Functionality Additions and Fixes