Moved old TextureSystem into "old" folder
Created class BaseTexture and Texture with some methods
Finished new Texture class
Added class NonCopyable and base of RenderTarget
Characters generate power of 2 dim theirselves

Aka. textures don't have to be power of 2 dimensions
New Texture-System working; Missing Cubemaps/CubeRenderTargets
Adjusted some constants.
CubeMaps and RenderTarget CubeMap work
Highest resolution estimatable
Merge remote-tracking branch 'origin/Advanced-Textures/RTT-Technique' into Improving/Cleaning/Refactoring