OccupancyGridInit
Heuristics implemented for doors, it's made every time a room is created. It should also be implemented for objects
AStar
AStar 80% implemented, it already finds the shortest path, however it doesn't save it, that shall be my next step
Tem essa sdf esquisita a�
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Teste Uruata
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Merge branch 'master' of https://github.com/Uruainstein/Universales-1

Conflicts:
	Universales/Bullet.cpp
	Universales/Bullet.h
	Universales/GameObject.h
	Universales/Permonkey.cpp
	Universales/Permonkey.h
	Universales/Room.h
	Universales/StageState.cpp
	Universales/StillAnimation.cpp
	Universales/StillAnimation.h
	Universales/Wall.cpp
	Universales/Wall.h
A* completed
Finished A*. It doesn't, however, connect to the character, not well anyway
teste prompt
funfando guiga