ray cast through multiple colliders

the shark gets hit and the player animation still happens
Merge branch 'AJ_shark_beatdown' into shark_beatdown
Added states to shark animator
Merge branch 'olsen_shark_beatdown' into shark_beatdown
Merge branch 'shark_beatdown' into AJ_shark_beatdown
Altered shark animations, rescaled assets
sssss

sssss
Added shark spawning script
Created shark state enum

Working on shark state animations/transitions in code
Merge branch 'olsen_shark_beatdown' into shark_beatdown
clean up

added file type to ignore
deleted Library directory

this is the first attempt at removing unneeded files
more deleting

2nd time is a charm
cleaning up the branch

take 3
almost works

ignored everything but .sln
cleaning up the feature branch
change number shark pool number
something
clean up 3
Merge branch 'shark_beatdown' into AJ_shark_beatdown