Created rough ShipSelectionScreen.cs
added asteroids and projectiles destroy them
Ship selection works and passes the selected ship into the game. The ship in game is the ship selected
Ship selection works and passes the selected ship into the game. The ship in game is the ship selected
Merge branch 'gfx_Matthew' of https://github.com/TheDizzler/space-union into gfx_Matthew
refactored asteroid and other classes to implement and int interface that addes hitbox functionality
gave asteroids a random velocity at creation
merged with Matthew's branch