Marker hinzugefügt.
Minor rework of facing and direction as this is incompatible with what I'm planning to do. Low chance of side effects.
Added vector Entity.setCenter for convenience.
Added VectorExtension with utility functions.
Refactored and reworked current KI into LivingEntity, derived Horse from said class. Player will follow.
Found no side effects in usage tests. Also modified setEntity for idempotency.
Major rework of entity management.
Still missing:
- Smooth movement for player
- Integration of new horse sprite directions
- Display of jumping animation
- Usage of KI parameters
- Weighted transitions in PathSearcher e.g. for "likes to jump"
Adapted pathfinding for player (smart enough to walk around the wall).
Added a bias to the random tie breaking using the euclidean metric, so the pathfinding looks as one would expect from sighted entities.
File was missing in last commit.
Added a small hack for smoother player "walking animation". According to call hierarchy, this isn't breaking anything.
Werte für KI-System angepasst.
Merge branch 'feature/pony'

Hat erstaunlich gut funktioniert, das Mergetool von Sourcetree ist super.
Keine neuen Bugs.