Initial import
Removed obsolete function
Complexified the demo a little
Removed obsolete local frame buffer initialization that was preventing texture to be bound to another framebuffer
Flip textures on load
Stop flipping textures explicitly on every single filter: the proper way is to flip them only once at the beginning
Demo code clenup
Demo code cleanup
Merge branch 'master' of orangeforge.rd.francetelecom.fr:webandtv/glimp
Renamed shaders directory
Added filter registration method and moved existing skin filter into its own file
Fixed parameters passing to filter callback
Added convolution filter
Expose texture width and height
Pass frameIn and frameOut to filter cb and use frameIn size in convolution filter
Fix comment
Added Credit to Gregg Tavares and HTML5 Rocks
Added mix filter to allow mixing the input image with a reference image
Added colormaks filter
Added erode filter