Experimenting with Physics Materials.
Added OnCollisionEnter() code to the CollisionData.cs object, which
will now trigger collision sounds when the object collides with other
things (based on the Substance property).
More tweaking needed, intermediate commit
Pre-Prototype Import
Added Prototype for Solomon Level Building.
Changed Robot's Default Material to be a Custom one which can be
changed under Materials.
Committed Robot Changes to the Prefab
Removed random physic material I made that doesn't really work. Use the
ones in Standard Assets for now.
Moved scenes to the Scenes folder
Changed CollisionData to play the sound at the first contact point
instead of the transform position of the object
Removed Prototype Library, moving to Sketchup.
Merge branch 'm2-physics-terrainCharacterAffectation' into m2-physics