Separate simulation steps.
More parameters and modified compute shader dimensions.
Neighbour search via particle sorting.
Store flags in a buffer texture.
Names for the simulation steps.
Fix flag buffer output.
Show last byte of the flag buffer.
Remove hardware limit output.
More configurability and queries.
Replace UV-Sphere with Icosphere.
Select a particle for highlighting via mouse click.
Remove redundant icosahedron class and rename sphere to icosphere.
Preparations for surface reconstruction.
First splatting experiments.
Point sprites.
Fix leftover icosphere references.
Adjust selection rendering for point sprites.
Remove invalid buffer swapping.
Merge branch 'radixsort' into splatting
Fix tensile instability; add specular lighting and transparency.