Split G_Command_DrawLine up into two versions - G_Command_DrawLine_Shaded
and G_Command_DrawLine_NoShaded
Create SetTexture macro
Add set_vertex_color_constant macro
Use sign-extend macros from PCSX ReARMed's NEON GPU plugin
Small reorganization in DrawSprite
Hose input parameters out of DrawSprite and move it outside
GPU_DrawSpan - small change
Simplify GPU_GetTexel
Add preliminary hooks for dtd_enable control
Add some comments to GPU_ProcessFIFO
Add comments to GPU Info
Don't use cb pointer in GPU_ProcessFIFO
Small changes in DrawPolygon
Reduce amount of calls to GPU_DrawSpan