608x480 reso, the first step to compensate for handheld cores with square pixels.

-608x480 reso, the first step to compensate for handheld cores with square pixels on GC/Wii.
This can be used along with "viWidth = 668" to make display look correctly on Wii pixels, however the latter is still locked to a generic "viWidth = 640"

-352x240/480 is intended for some PC Engine games.