Made the lvl counter. Also attempting to fix the multi hit problem for red shots
Fixed the multiple hits not recording. Made the whole bullet enemy collision thing make MUCH more sense. Magenta and Blue need some reworks to fit with this bug upgrade. Both deal too much damage when hitting things (especially in blues case if that thing has multiple hit boxes...) Maybe make small invuln time (period of time after hit where weapon won't hurt enemies again - reset on bounce) for piercing weapons? Blue might actually be ok... but Magent is pretty OP right now
Committing for merge