updating object locations with getters for the regions based on the
pitch. also added the pitch constants as an explicit field to object
locations and also added the setter for them in VisionRunner
Adding stubs for different types of vision - non-debug and static i.e.
on static images.
adding debug overlay and fiddling with thresholds
adding a polygon clicker to segment out the field - works better this
way
adding static image feed
restoring vision to work with normal image feed rather than the static
one
Float slider from 0 to 1 implemented in FrameHandler. Read comments on
how to use
Making sure this was commited
Slider
Sliderrr
deleting stupid files
merged slider code with vision
multi sliders
incorporating jason's sliders - the vision now appears to be working OK
when you slide down the sliders. Needs to be verified
restoring the original vision feed