The juices! They're back!!
Eclipse project now uses HawkUtils as a source folder. Note to self: Make read only.
Added CaelumEngine.renderContext(), in preparation for OpenGL NG, not that it'll help any.
GraphicAsset:
* Moved to render subpackage.
* Added initR().
Created CameraTexture, for things like surveillance cameras, reflective things, etc.
Added ICamera.getProjection().
Created IPostRender and IPreRender.
* IRenderable extends both of these.
Created ITexture.
Material now accepts ITexture.
RenderContext:
* Changed how rendering works so that it is now possible to perform multiple render passes.
* Added set/getCamera().
RenderableObj:
* Now handles Z buffering enabling.
** Canvas overrides this.
* Now loads ICamera uniforms.
Removed IGL1.glDeleteTextures(Texture...).
Removed all "public" visibility... things, from IGL2.

No, not THOSE kinds of juices, you dirty pervert.