skeleton for steering input
soft shadows and gamma correction
stuff
Merge branch 'daniel' of https://github.com/memo/VolumeRunner into memo

Conflicts:
	VolumeRunnerApp/bin/data/ofxMSAControlFreak/MSAControlFreak/default.xml
settings
first version of sea
shaders are pointers, reloading works on folder
steering etc
Merge branch 'memo' of https://github.com/memo/VolumeRunner into daniel
Merge branch 'daniel' of https://github.com/memo/VolumeRunner into memo
init app window pos and size
shader tweaks
hands and body bending
Merge branch 'memo' of https://github.com/memo/VolumeRunner into daniel
added global pause
head following
shader cleanup
settings
Merge branch 'daniel' of https://github.com/memo/VolumeRunner into memo

Conflicts:
	VolumeRunnerApp/bin/data/ofxMSAControlFreak/MSAControlFreak/default.xml
	VolumeRunnerApp/src/ofApp.cpp
camera fov change