Shrunken Head Update

my first update to meridian 59s open source project => I have updated player.kod to propagate kills, damage (dealt/taken), improvements and toughers to shrunken heads. The shrunken heads now provides much needed moral support (controlled by shruhead.kod: KILL_CHAT_PROB = 5%) to the owning player and also collects basic statistics - controlled by the two new commands.

updated: user.kod, player.kod and shruhead.kod

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Your mystic sword runs through the spider.
You killed the spider.
Your mystic sword stabs the baby spider for 14 damage.
Your shrunken head babbles, "Strong and True!"
The baby spider is clearly injured.
Your mystic sword runs through the baby spider.
You killed the baby spider.
You say, "Shrunken head, status report!"
Your shrunken head babbles, "Master has killed 4 foes, improving 0 times and gained 0 toughers! Master has also dealt 164 and hurt for 0 damage."
################################################

TODO:
- dynamic tuning of KILL_CHAT_PROB based on current player/game conditions/# of shrunken heads in existance.
- expand shrunken head to provide random spells/buffs/items based on progress and consumed spider eyes.
- implement twitter support for random Tweets :D


kestak commented 15 days ago
What do you think guys to make shrunken heads not droppable on death. Constant bonded object.
Also, shrunken heads should be a boss drop.

That would revitalize that annoying but interesting item.

 artiom1986 commented 12 days ago
Lol, interesting idea!

 Breazy commented 12 days ago
I find this cool actually

 Beumac commented 12 days ago
I've wanted a gatherer app since I started playing this game to tell me stats on everything I've ever done. No one has ever done this :-( I guess this would be the next best thing. Sounds fine to me.

 Seadr commented 10 days ago
very interesting change suggestion. Not really needed but interesting.

 jrotunda commented 6 days ago
I don't like additions to the game that are not known to the gamer via exploring, talking to NPC's, signs, etc.

I originally flew off the handle regarding this in terms of how confusing this sounds. The game already has so many "secrets" but the question is where do we draw the line on "secrets" and "not fully developed content".

 siwthaneye commented 6 days ago 
Thanks Josh - after our little chat, I have an idea to improve this. Currently the head knows when you drop him... I will add a similar mechanism such that when you pick one up it will let you know about the commands a few extra treats too! :) hope this eases your discomfort with this update! :)