Stereo Vision
Separated VBO Cube
Tweaks
Successfully extracted examples into their own classes.
Added shaders.
Added new scenes.
Added shader to picker example and refactored code to use LoadShader helper function.
This sample demonstrates the use of the stencil buffer for rendering constructive solid geometry (or CSG in short).

CSG allows the construction of complex models by combining simple shapes via boolean operators (union, difference, intersection and more).
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OGL Singleton partially implemented
Trying to hide OpenTK methods behind friendlier names
Added Utility Class
jiggled some stuff around
Sorted all usings
Text Renderer Class
Win Forms Test
more setup
Added basic shader manager class
class stubs
Added basic implementation of BufferManager.cs
Renaming Files