* Added new components
	- HealthComponent.h
	- ModelComponent.h
	- RotationComponent.h
	- ScaleComponent.h
	- ScoreComponent.h

* Added a EntityFactory
	- CreateEntity()
	- DeleteEntity()
* Added a new System (ModelSystem)
* Updated existing components with crossplatform standards
* Testing in MovementSystem
* Testing in Program.cpp
* Updated Vector3 in stdafx.h with new overload operators
* Added new LifeComponent
* A player entity can now be created (to keep score of the players life and score)
* A test system for the scores has been added
*
Merge branch 'Linux' into Pettson

Conflicts:
	Breakout/Breakout/Program.cpp
	Breakout/Breakout/stdafx.h