new font system by @SomePotato
refactoring
added surface.GetRectUV()
refactoring
added draw count to vertex buffers
default to static
localized variables to each poly
added a way to draw a specified number of quads
use fonts that exists..
added a way to attach the base meta template to a table
refactoring
vbos for strings
h
added missing binaries
test angel font as well
log if google web font url is not found
test assets
added more tests