Restricting movement to connection. Not final just testing it.
Coloring connection based on partner colors.
Reducing width of connection as partners get far apart while empty.
Break connection when too far away and reconnect when the partners collide.
Merge branch 'feature/fading_connection' into develop
Move connection out of center of characters.
Added fluctuations to show sharing.
Starting sorting of pulse points.
Sorting fluctuations.
Scale partners when sharing.
Merge branch 'feature/give_and_take' into develop
Prevent pulses from lagging behind characters while characters are moving.
Partners must accept pulse.
Pulse either disappears our bounces back if not accepted.
Restore scale over time.
Partial progress on particle systems. Not complete.
Merge branch 'develop' of https://github.com/setrapp/Bond-O-Friendship_Production into develop

Conflicts:
	Assets/Scenes/hodge_podge.unity
	Assets/UnityVS/Editor/UnityVS.VersionSpecific.dll.meta
More completed particle systems. Minor fixes needed. May add more if necessary.
Updated particle systems and added in EmitRing for player 1.
Collisions and Reconnect
Starting hide particles feature
Merge branch 'develop' of https://github.com/setrapp/Bond-O-Friendship_Production into feature/hide_particles
"Collising" Scene