Visible Mouse Crosshairs
work on #79
- The crosshairs for using the mouse are now more visible.
- Returned to the original method of doing a raycast from the camera for determining the mouse position on the screen (sorry @Zigurous, looks like you were right the first time around).
- For now the crosshairs cannot be disabled, they still need to be converted to being a sprite (rather than a mesh).
Merge remote-tracking branch 'origin/master' into minion_stuff
Modified Level Design

Added slightly updated building models, small pond in middle
Merge branch 'master' into LevelDesign

Conflicts:
	Assets/LevelDesignImport/New Terrain 1.asset
	Assets/Scenes/BossLevelDesign.unity
Just a lil stuff
Merge commit 'fc211cc36eaa0188bcb08963800c37d2a12a4e0d' into LevelDesign
Level Design Changes

Major additions:
New Grass Textures
Crates
Trees
Shadows
Updated to Unity 4.6 Beta
Level design is being redone, blah
Level design changes:

City area added, new buildings, dock.
Added transparency to water
Level Design Changes

Added Vehicle Depot, New Vehicles, Tower, edited textures, changed design of level slightly
Mortar Attack Integration
work on #49
- Cleans up the MortarAttack script.
- Adds the mortar launcher to the boss prefab, and adds the mortar attack to the turbo state.
#69 #102 Gun Minions/Minion Movement Patterns

MinionMovementTest
- Gun minions orbit player and periodically shoot
- Modifiable distance, rotation speed, and travel speed
- MinionGun currently not damaging player
#69 #102 Gun Minions/Minion Movement

MinionMovementTest
- Player takes damage from minion guns
Mortar Explosions
work on #49
- Added a script to allow things to explode when they die.
- Cleaned up mortar code to make it more performant.
- Added mortar configuration to base spider tank state so that all states can use mortars.
- Re-added the ability to have the death system send a death notification more than once (disabled by default, used only by the boss healing shield for now).
Boss Health Update.

I updated the Bosses HP to 8000 and the healing interval to 1500. This
should extend the fight and also prevent instahealing. Ill make more
adjustments as we add phases. (Also I couldn't find where to adjust the
minion cap.)
Spawn Point Work
- Added health indicator to spawn points.
- Fixes errors related to mortar strikes.
Merge pull request #110 from ModSquadWorkshop/MortarStrike

Mortar strike
Mortar Lead
- Mortars can now be set to lead their target.
Merge pull request #113 from ModSquadWorkshop/MortarStrike

Mortar Lead