Player movement tuning
Merge remote-tracking branch 'origin/Sprite' into TimBranch
Merge remote-tracking branch 'origin/LewisBranch' into TimBranch

Conflicts:
	Assets/PlayerMove.cs
Delete
Prefabs and particles

Added some different sized prefabs for building levels.

Added particle system for dust.
Merge remote-tracking branch 'origin/LewisBranch' into TimBranch
ignore
Merge remote-tracking branch 'origin/NormanBranch' into TimBranch

Conflicts:
	Assets/test.unity
	emotion-csharp.sln
	emotion.sln
	emotion.userprefs
new sprite stuff
more sprites
Merge remote-tracking branch 'origin/TimBranch' into Sprite
more sprites!
sprite fixes
more sprite works
Merging with Sprite branch