Use camera factory instead of creating a new object directly.
Fix variable names in helpers. VBO helper now has the ability to update VBOs. Fix bug in setClamping where the R parameter wasn't set properly.
AbstractDynamicMesh now takes a Tessellator as a paramter. Prevent ConstructionInfo from creating objects on reset(). Add another createMesh method in DynamicMeshBuilder so that an existing mesh can be reused. Tessellator now reuses ConversionState instead of creating a new object each time start() is called. The interface MultipleBuffers no longer has a reset method. ByteBuffers now reuses the byte buffer instead of creating a new object.
Add DynamicVertexBufferObject.java and DynamicVertexBufferObjectRenderableInterleaved.java. Existing VBO renderable classes now have a buffer usage parameter. Factories produce concrete classes.
Updated examples to use factories.
Move game object into a package.
Added init and update methods on GameObject and by default they do nothing.
Created a demo for dynamic vertex buffer objects.