Basic AI of ghosts, pathing toward player when they have LOS, patrolling otherwise.  In a test scene, don't merge with this branch.
Actual commit, last one was a fluke.  Basic pathfinding.
Improved ghost pathfinding, now they are less likely to randomly lose control.
Started to create cop AI, mostly based off of Ghost AI.  Known bug/issue: the ghosts and the cops are using the same navmesh, meaning that if ghosts can path through a wall, the cops can as well.
Merge remote-tracking branch 'origin/benji-ghost-testing' into Kelly-working-on-AI
cops stepping and ghosts beeping.
Commit?
Merge branch 'Kelly-working-on-AI' of https://github.com/Pyromuffin/2016
Untagged OVRController as Player
Untagged OVRController as Player for real.
Added WallOffMeshLinks for the walls, so ghosts can go through them.
Changed walls to be obstacles for NavMesh, so cops don't go through walls.
Trying to get ghosts to see player.
Cop now can see player.
Saved scene.