Merge branch 'master' of https://github.com/afrodynamics/sylvan-scene
Merging particle and terrain systems into master
removed bump_mapping from master branch
playing around with obj models
adding sample obj file
eagle moves on one bezier curve
Merge branch 'dexter' into trial
added calcPoint and made minor changes to BezierSpline
changes
no glitch with eagle, moves in smooth loop
sphere for light is gone
added xcode project changes
removed repetitive print statement
attempted to fix textures, failed
added rotation to eagle
eagle rotates, not sure about material...
eagle is now brown
moved position of light
Added double min/max functions to Util
Removed pointers from MatrixTransform, eagle almost ready for scene graph, improved obj model parser