Dpad update along with player punch mechanics fix:
Player either does a normal punch on walking/running acceleration, or does a running punch when he is running full speed

Stage image fix
Testing new Grunt enemy. Bugs and design issues due to a Grunt being a stripped down version of a Player. For now, the AI script will have flags set to prevent certain actions from being performed
Fixed issue where Grunt walk animation didn't play after 1 iteration - forgot to set loop count of animation to 0

Walk around AI routine enabled