made sprites/map objects for 3 item pickups
made it impossible to add the same pickup item more than once
implemented support for data points on sprite frames, and used these to render harpoon gun directly on the player using new SpriteData and Attachable components.
removed accidental character
added utilities for resolving vector references, bugfixes
changed image size back to original
simplified format of sprites xml file, sligtly
when an item is picked upped, equip it
changed some diagonal hand orientations to straight up when falling
select which direction the gun should face when pointing straight up
added pistol sprites and origin data
added tip points for pistol
did I change anything?
changed pistol powerup to just one smaller sprite
added some gun animations for facing left
made gun point straight forward while shooting, not going up diagonally because that kinda looks weird with some weapons
limited activation rate for items
cleaned up some code, documentation
removed outdated link in readme
added a waterfall animation