Exporting OBJ converter through DLL,;
fixing parsing error in gobble double (may need to fix other parsers)
Fixing cammanager mem leak
Using C++ obj converter
Adding Console Lib
Putting in namespace,
adding toString to string man,
adding print loading bar to Console
Adding line counter to fileIO
OBJ converter uses lines in callback
resourcemanager prints progress bar,
loading bar improved in console
OBJ converter now run through C++ in GUI
OBJ converter improvements to decrease vector resizing,
less copy operations,
fixing to it reaches 100% for callback,
improved hash function
Adding method to generate new id for object
Improved clone for Component
Using new method in object for duping shaders
first implementation of clone for entity (untested)
Adding GameManager to LUA