Initial commit
Merge branch 'master' of github.com:NickolausDS/Unity-Free-Flight
Beefed up the Readme
Added mac hidden file to .gitignore
Added method to derive angle of attack for flight

That was hard.
Fixed Indentation
Updated angle of attack
Added relative airmass velocity to AOA calculation

The Angle of Attack is now calculated with respect to the airmass velocity.
Added conceptual documentation.
Basic flight drag now works
Flight now possible! Lift property added.

* Lift is now properly calculated, allowing for *rough* flight
* Force measurement changed to N/H for lift and drag
* Lift coefficient is extremely rough estimate
Restored simple banked turning
Set directional velocity for objects

Objects' velocity is now slightly based on the direction they are pointing.
They can no longer fly 'sideways'
Restructured dirs in preparation for refactor

* Deleted old flight, we don't need it anymore.
Decoupled flight physics from flight controller

Physics operations are now done in a separate class, reflecting a more
model and (view)controller-like design pattern
Fixing metadata problems on master branch

This is a problem that comes about from separating branches by Unity scenes.
Since unity scenes are Un-mergable by git alone, it's nice to keep scene-based
data separate. However, this can cause problems when unity detects that non-scene
data, like scripts, *suddenly* change between branches (which it detects via
metadata files).
Added editor types

These will allow for the inspector to change values via properties,
instead of directly through public variables.
Added Flight Body script, to handle physical dimensions

It also handles auto-changing units from metric to imperial
and vise versa
Added Editor for runtime editing of flight bodies
edited simple flight to work with flight bodies
Removed lift to weight ratio. Shoudn't be needed