Prevents infinite loop if a camera takes a picture of an atom with null in either it's overlays or underlays.
Adds "paranoid" option to remove more powerful debug options from R_DEBUG.

    The purpose of this is to allow for testers on our test server without them having advance proc call which can do some fun stuff with python, etc.
    Also removes debug controller so that testers can't just edit the configuration to remove debugparanoid

    The default config is the status quo, you have to go out of your way and set this option in config to remove proccal from R_DEBUG
Merge pull request #7353 from Ccomp5950/debugparanoid

Adds "paranoid" option to remove more powerful debug options from R_DEBUG.
Merge pull request #7357 from mwerezak/infinity

Prevents infinite loop
Merged master/dev config.txt.
Merge pull request #7361 from Zuhayr/dev-freeze

Dev freeze
Makes service drone sprite have consistent frames with the other drone sprites, which will make the eyes sync properly.
Merge pull request #7364 from Neerti/12_10_14_droneborg_sprite_quickfix

Cyborg drone sprite quickfix
Fixes #7356.

Clam now uses the proper arg name when trying to create borers.
Fixes a minor issue in the event manager, where the wrong Topic arg was used.
Fix for #7351.
Fix for #7352.
Namefix.
Topic fix.
Fix for #7365.
Merge pull request #7372 from PsiOmegaDelta/ClamRuntime

Fixes #7356 - Calamity round start runtime.
Fix for ghost hearing.
Merge pull request #7383 from Segrain/dev-freeze

Dev-freeze fixes.
Merge pull request #7382 from Segrain/master

Bugfixes.
Merge remote-tracking branch 'upstream/master' into dev-freeze

Conflicts:
	code/game/machinery/computer/crew.dm