[WIP] Add vertex buffer creation

This PR adds vertex buffers to surfaces and prepares the egl drawing to the monitor.

- [x] Get the monitor to display EGL things
- [x] Add the vertex buffer to surfaces
- [x] Add a global redraw loop
- [x] Make it work
You can shorten this:

```c
int32_t width = 0;
eglQ...();
return width;
```