took out print
merged master
variation of height of tree and varying rotation of trees
running deferred fbo, not being rendered, but no issues with creating fbo
using deferred shader
adding textures to dfbo
dfbo now has textures
now rendering Final  shader
trying to render differed texture onto final
trying to render to final
merged master, trying to get final to render deferred pass textures
before new bra branch to use multiple passes for deferred
texture is being rendered!
will render on final but is not precise image
trying to geto get a plane with correct texture coords
tbefore getting plane with correct texture coord
now with correct plane
now rendering despite movements
rendering full screen
working with alpha