Work in progress for #8. Just a quick, basic start.
Beam Weapons Update Commit for #8
Beam rays now correctly cast according to the gun's / player's transformation.
TO DO: collision detection on set targets and damage dealt on collision, beam maxRange is acting weird
Beam Weapons Third Update for #8.

COMPLETED: collision detection, damaging, beam max range.

TO DO:
option to allow the beam to continue casting through target objects,
repeat damage flag / damage interval
beam effects ( scorch marks, etc )
Beam Weapons 4th update for #8

beam weapons are fully working now
they now have a repeat damage flag and a damage interval time

one more major feature will still be added:
the ability for the beam to pierce through x amount of targets before stopping

additionally, beam effects (scorch marks, laser burns, etc) will be added in the future
Merge branch 'master' into Beam_Weapons

Conflicts:
	Assets/LevelDesignImport/New Terrain 1.asset
	Assets/Scenes/BasicBoss.unity
Merge branch 'Beam_Weapons'