Swapped out normal mapeditor logic for initial tile scripting system. Items and npcs no longer work the way they did. Tile scripts also have an additions abbreviation field so that you can setup what is shown in the mapeditor when scripts are used. Added duplication field to scripting list so you can duplicate already existing scripts where necessary. Added primary firing logic for tile enter, tile leave, tile will enter, tile will leave, tile interaction, facing tile interaction.