adding rotation utilities
gitignore
Fixing the damn conflicts.
committing entity?
asdasdasd
DELETE
Merge remote-tracking branch 'upstream/master'
Added Player Controller

Added controller class for handling player input. Currently it's behaves
about the same as NavMesh.
character rotation now works
more work on attack system
still trying to fix null reference bug
same as previous
editing cursor fsm, added more debug info to statemachine
whoops, wrong name on that function
Merge remote-tracking branch 'upstream/master'
Add Player Controller

Player controller handles point-and-click movement - if clicked on an
enemy it the player will approach them up to a temporary range value.

Also moved some scripts around.
making enemies bigger and blacker when you attack
good enough for now, couldnt lerp the blackness
First Iteration of AI Controller

Fucktons of things
Updates to AI