Feature/basic osg shader

rebased
No we don't really want to make dynamic check. We had issue related to
check dynamically. Remember bump with normal map.
On Aug 3, 2014 8:57 AM, "Tuan Kuranes" <notifications@github.com> wrote:

> In sources/osg/Material.js:
>
> >
> > +            var uniformList = {
> > +                'ambient': 'createFloat3',
>
> Made simplest version, that would eventually would have check if texture
> had alpha to enable blending,
> But Adding opacity to material is simpler.
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/cedricpinson/osgjs/pull/88/files#r15733262>.
>