Removing references from git

- Cleaned tile set to be accurate with grid
- added grid overlay
- stopped last column of map from rendering
Drawing terrain from map

- Drawing tiles according to the map now
- Made map easier to read
- Added border to show final visible game area
- tile 0 is an empty tile, instead of test grid
- Added jquery and require.js to libraries in preparation for external
json map data
Arrow key selection

Tried for a long time to make mouse selection work, but it’s going to
be difficult, especially if this game is going to be in 3D isometric
tiles. Probably going to keep it 2D for the beginning.
External map data! 2D mouse selection!

- Maps now saved in separate files and loaded via AJAX
- Selectable tiles via mouse hover! Original idea, which I’m proud of
and the system might be completely reusable even after moving to 3D
space.
- Minor cleanups
Map editor

Added basic map editing function
Hotfix: Loadmap/Savemap

Changes from earlier broke some functions, fixed now.
WASD scrolling

Map scrolling works now, wow. Everything moving along smoother than
expected.
Hotfix: dev grid scrolling

The grid didn’t move with the map, fixed that.
Background music

Added my music from NanoStudio to the game. Each track is assigned to a
map. FadeIn, FadeOut and mute included.
Screenfader

Added some nice load level transitions. Understood how callback
functions work.