Clean events and create MovementComponent
Define operator == in SynthActor
Clean EditMoveEvent
Prepare MovementComponent callback function
Merge develop into feature/movement
Merge branch 'develop' into feature/movement
Begining MovementComponent update function
Add test bitmask image

For each level, we gonna have a folder contaigning its background,
bitmask, light textures, light map, skinning and then xml data.
Respect this folder hierarchy :
- Resources/
- levels/
- 01/
- 02/
- 03/
...
Replace B&A bitmask by B&R bitmask

B&A : black and alpha (transparent)
B&R : black and red
Update .gitignore

Exclude precomputed files
Complete EditMove action in MoveComponent
Trying to change position with EditMove (error)
edit setHasMoved signature
Movement ok for left and right moves
Update gitignore

Ignore svn files
re enable gravity
Merge branch 'feature/movement' into develop

Conflicts:
	Classes/events/EditMoveEvent.cpp
	Classes/events/EditMoveEvent.h
	Classes/game/GameManager.cpp
Merge branch 'develop' of https://github.com/synth-game/Synth into develop
Clean CollisionComponent and initialize it
Add ActorType enum