Prevent activity from being destroyed by locking screen
Update Java project to the latest SDL2 version

Turn off accelerometer polling to save some battery
Statically link all libraries (it's fine to do, right?)
Add maxFrameSkip back to the options menu (by popular request)
Set running state appropriately.

Add logging for low memory/app termination messages (for debugging purposes)
Ignore "fake" mouse events (and maybe get some CPU back)

This code should be in Engine/Game.cpp, but disabling these events won't let us skip the intro. I should look closer into this later.
Workaround for that one cyrillic letter that breaks TextEdit