- Moved bot thinking logic into DBot.
- Changed TThinkerIterator loops back to MAXPLAYERS loops.
- Added STAT_BOT.
- Improve the 64 bit incompatibility patch.

- Reorder the operands. First the numerator, then the denominator :) .
- Add a comment regarding the motivations for this change.
Merge branch 'master' of https://github.com/rheit/zdoom
Added APROP_DamageMultiply

- Used with Set/GetActorProperty, adds a generic multiplier for damage a
source deals.
Inventory damage needs multiplying first
Check ACS module size in saved games
Forgot version bump
new opl3 emulator
new opl3 emulator
New OPL3 emulator.
OS version detection without deprecated API
Use recently added OS version detection to check for HID Manager API availability
Cleaned up support for older OS X SDKs
- Fixed more non-OSX issues.
- Fixed: Godmode didn't stop ALLOW/CAUSE/FORCEPAIN because the code execution always ended prematurely.
- Optimized checks for fake pain and forced pain. Fake pain now calls a subfunction so the code is cleaner.
- Work around an i386 specific optimizer bug in Apple's GCC 4.2 (GCC 4.0 has worse bugs).
- Fixed: zdoom-info.plist used some non-existant/wrong variables.
- Move cursor variables again due to shared code with Cocoa and SDL backends.
Merge branch 'BotThinker' of https://github.com/ChillyDoom/zdoom
Merge branch 'master' of https://github.com/rheit/zdoom