initial commit
basic tile, complete render
building game loop
updated render, explore_tiles, run loops
added reveal_tiles, expanded/refactored board class
board working
beginning to refactor tile class
new branch to refactor Tile class
finished refactoring Tile and Board classes
refactor complete, game running
game nearly complete - fun stuff added - flags untested
halfway built cursor navigation
initial commit - building pieces
sliding pieces and move modifiers skeletonized
all pieces except pawn complete, starting board
Populating Board
first v duping
Deep Dup effective ;)))))
unicode piece characters and pawn stuff
movement fully functional - now limited by piece in the way...