fixes crash in dominterface when no matching elemens were found
makes mainloop's framecount only count up when all resources are loaded
fixes bug in LFO where reset didn't work when paused
adds CanvasLayer and HTML5Texture PinTypes; fixes bug in FileTexture (HTML5) where images were not reloaded when the spread changes
adds Switch (Color)
introduces auto_nil flag to VVVV.Core.Patch
fixes crash in LinearSpread when width was 0.0 and alignment was Block; disabels auto_nil for AvoidNIL (Spreads)
adds AvoidNil (String); disables auto_nil for Count (String)
makes Divide (Value) return 0.0 if divisor is 0.0; disables auto_nil for Count (Value); fixes Integer formatting in AsString (Value); makes Map (Value) return destination min if source min and source max are the same
disables auto_nil on all WebGL nodes
makes VVVV.Patch constructor's success handler only fire when all resources have been loaded
adds BrowserEditor; updates to d3.js v3
adds Patch.toXML() function; adds VVVV.translateOperators() function; adds Node.removeInputPin() and Node.removeOutputPin() functions; catches exceptions thrown in evaluate() functions
adds Color PinType; adds HSV (Color Join)
removes x input/output from IOBox (Value Advanced)
adds support for Color PinType and Enum options in WebGL nodes
adds major browser patcher improvements
adds inspektor.html; forgot it in last commit
sets Color pin in  Quad (Canvas VVVVjs) to Color PinType
allows connecting Node pins with non-prmitive other pins