Added Library/* to gitignore
Implemented OOB, Score, End Of Round, & basic GUI

Implemented:
-Out of bounds (OOB) detection --> Collision with Ball and OOB triggers
not detecting (Jeff, help?)
-Score Keeping
-End of Round (resetting for next round)
-Very basic GUI for score display with GUI Skin
Implemented countdown round restart, dev option

-Restarting a new round now has a 3 second timer (no GUI representation
of timer yet, need textures)
-Escape now respawns the ball instantly (for development use)
Player movement now frozen during racket toss

When the player tosses their racket, X direction movement (left/right)
is disabled, as well as jumping. Y direction movement down is still
enabled though (so the player will always fall down after throwing their
racket). Movement in all directions is re-enabled as soon as the racket
returns home.
Implemented Jeff's fixes for ball physics, rackets
Character Box Collider 2D's are now triggers
Fixed a typo causing player 2 to never unfreeze

After throwing the racket, Player 2's movement and jumping was not being
re-enabled due to an extra "e" character in the call to UnfreezePlayer
Start & Stop Coroutine now called with string

Not IENumerator. Calling it with IENumerator was causing issues with
older versions of Unity (4.3.3)
Deleted Unity scene to resolve merge conflicts and allow denizDev to merge int dev
Added scene
Merge pull request #34 from Murkantilism/denizDev

Merge Deniz's branch into dev. These changes include:
Added:
-OOB detection
-Score
-End of Round
-Round restart (with countdown)
-Player movement frozen during racket toss
-Jeff's fix for ball physics, rackets
-Player Box Collider 2D's are now triggers
Ball velocity & player inputs reset each round

In EndOfRound.cs the ball's velocity is now reset at the end of each
round.

EndOfRound.cs now sends a message to PlayerMovement.cs to reset all of
the player input booleans, the horizontal speed, and the local scale so
that no inputs carry over into the next round.
Failed attempt at adding right stick

The only reason I am pushing this is b/c I am going to attempt
integrating InControl next
InControl Integration Successful!
Updated gitignore
Updated gitignore (fucking Library metadata)
If I have to edit this gitignore ONE MORE TIME
Ugh
Deleted empty folder, gitignore works now?
Began implementing ticket #39