Initial commit
Added starting code.
Removed reference to Close Pixelate because not using it at all.
Added link to dropbox demo in README.md
Some 2x pixelation test code.
Changed dither form to slider.
GIF recording capability.
Split code across files.
Reorganized code.
Reorganized gif.js's worker script.
Actual game boy camera size.
Put image scaling and processing into one step.
Indexed color hackiness.
Indexed colors work nicer with palettes now.
Multiple palettes, color mode switching.
Added contrast slider, force camera to width.
Adding rewrite in three.js
VIdeo streaming to 3D texture on desktop. Partially there on mobile.
Copying square video into canvas.
Basic shader, works in mobile
Able to switch cameras.
Added styling
Set html/body width to 100%, default starts from right hand