remove aegis bot

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15756 3db68df2-c116-0410-a063-a993310a9797
reset some map attribute, addresses #2803

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15757 3db68df2-c116-0410-a063-a993310a9797
Fixes "quit" command and GUI notification for AI debugging, fixes #2755

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15758 3db68df2-c116-0410-a063-a993310a9797
Rename the Briton hero Cynvelin to Cunobelin, which is a more common appellation, and is coherent with the historical data of the game. Also fix some typos by this mean.

Fixes #2639

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15759 3db68df2-c116-0410-a063-a993310a9797
Automated build.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15760 3db68df2-c116-0410-a063-a993310a9797
Fixes autostart init of player data, patch by mimo, fixes #2798.
Cleans up some of the autostart logic, removes and renames a few options for clarity.
Updates readme.txt to reflect these changes and include some examples

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15761 3db68df2-c116-0410-a063-a993310a9797
git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15762 3db68df2-c116-0410-a063-a993310a9797
Merge 'remotes/trunk'
Temporary changes to ease testing SDL2 on Windows
Fix for game crashing at shutdown with SDL2 on Windows
Allows using SDL2 hardware color cursors instead of our own platform specific implementations
Adds EXPERIMENTAL untested SDL2 multidisplay support
First attempt at handling SDL2 text input events in place of the old keyboard events that provided a Unicode character (this was long deprecated and later removed in RC, causing our SDL2 build to fail)
Missed change from last commit
Some cleanup.
Adds experimental --sdl2 option for premake to choose SDL 2 build.
Fixes warning about unused function in cursor code.

Conflicts:
	build/premake/premake4.lua
Fixes breakage due to texture API change
Adds precompiled SDL2 win32 binaries
Fixes errors restarting the engine with SDL2 (the window must be destroyed at shutdown), based on patch by yashi
Fixes SDL2 compatibility in HWDetect, patch by yashi
Fixes sdl2 detection on unix