Fixes issue #223, https://github.com/d3athrow/vgstation13/issues/223
Also, I can officially into git now.
Merge pull request #1 from d3athrow/Bleeding-Edge

Update to bleeding edge
Merge pull request #2 from d3athrow/Bleeding-Edge

Update Aurx/bleedingedge to d3athrow/bleedingedge
Merge branch 'Bleeding-Edge' of https://github.com/Aurx/vgstation13
Chloral Hydrate now lethal at 17 u, crits at 16 u, no damage at 15 u.
Freaking thing keeps adding lines that aren't in D3athrow/bleeding-edge.  Assuming they shouldn't be there.  Looks like they automatically get added when I compile but whatever, follow established practices.
bug fix / update for metal detector

more stuff, settings, working overlays, actually useful now
Merge pull request #784 from Rei1226/rei21

Added Kamina's Cape, Shirtless Uniforms
Merge remote-tracking branch 'upstream/Bleeding-Edge' into 7b#vbri1
Merge remote-tracking branch 'upstream/Bleeding-Edge' into 7b#vbri1
Refactor body_scanconsole process.
Forgot closing parenthesis.
Okay redo this check.
Well, this is shorter.
Add scan_consolenew to refactor.
Merge pull request #783 from ESwordTheCat/7b#vbri1

Refactor body_scanconsole and scan_consolenew process.
this will stop deleting the trails of the magic missile spells
Juke bugs.
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into Bleeding-Edge
Makes the list of turfs of the beam overlays be cleaned after the overlays are removed. The emitters won't lag the server due to huge for loops of the same turfs over and over.