Get new profiling interface compiling on Windows (with lot's of warnings).
This needs to be rewritten - the current solution has too many linker troubles.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4793 dfc29bdd-3216-0410-991c-e03cc46cb475
- Added separate blending support for both OpenGL and D3D9.
- Added blend factor to SMaterial.
- Improved transparent nodes handling.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4794 dfc29bdd-3216-0410-991c-e03cc46cb475
- Minor improvement in SMaterial::isTransparent method.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4795 dfc29bdd-3216-0410-991c-e03cc46cb475