Integrated the sequencing into the game, but it doesn't appear to be 100% reliable yet. The integration test fails about 25% of the time.

Working on it.

- RMUR
Merge remote-tracking branch 'origin/master'

Conflicts:
	test/mocha/integration/GameExamples-spec.js
Updated the sequencing priority such that whenever there's been an equal amount of time since players have paired together, the player who has fewer pairing options is preferred. This fixed the issue with the integration test.

- RMUR