modified how sandbags are created to include the name of the sandbag layer. this is used in the debug environment mode to show the sandbag. i also had to fix the alpha levels to make it semi-transparent and the scaling to blow it up 6:1 to fit properly
corrected some issues with the props in the cells
fixed the cell sandbag to not let you walk through the props
added a threat list to the battlecommander
set the ToString on combatants to make it easier to see who is whom during debugging
moved the test battle location up a bit, since the old location is now blocked by the props
work on the battle commander ai. the movement mostly works, but the attacking is not working.