Make Bomberman move entirely indenpendent of server.

Cannot set bombs or anything yet
Move input handling of player into its own class
Rename Player to Bomberman
Stop animation and player :)
Move actions into own directory. Same with actors
Collisions are now detected and handled.
Allow dropping of bombs.
Only drop bombs when space is released
Bombs not triggers the explode_action which in turns removes the bomb.  No explosions uet
Adds non-lethals explosions. Refactored how actors are constructed (using a factory)
Make explosions lethal. Currently very brutal
Chain reactions - flames from exploding bombs will make other bombs explode if hit
Accidential overwrote my entire repository with an old version. Rescued code from browser cache

Im moving to a new computer, and while rsync were running I worked on
this. Just to make sure everything was moved correctly, and ran it an
extra time.. which restored the old repository. So this commit contains
everything made in the last hour or so.

- make game object available to actions and actors instead of level
- let actors decide what happens when killed
- when bomberman dies - then do no try to control it (no more dropping
  bombs while dead)
- schedule actions - allows bomberman when killed, to respawn a bit
  later
Refactored snapXYtoTileXY-code (which were duplicated).
Deletes server. Only a simple webserver is implemented for serving public directory.
Adds SherryController - the suicidal bomberman
Cleanup - dead code / markup
Removes dead code
Avoid using deprecated functionality in jquery
useless code removed