Added missing flip in ErrorMessage packet, Added null session checks before attempting to login players

This commit should also fix the never-ending "Connecting to Galaxy..."
loop. It should also be noted that for some reason any ErrorMessage
packet sent before a player is logged in always says that the "Login
Server is unavailable at this time".
part of previous commit
Fixed warnings
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- Fixed issue where player's building was manipulated instead of the
player themself.
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Fixed Mobile Templates to use conversations

Created Rebel Recruiter and Imperial Recruiters mobile templates.
Changed recruiter static spawns to use Mobile Template
Fixed correct cell for rebel recruiter in Anchorhead
Merge pull request #1036 from zingzing175/master

Fixed Mobile Templates to use conversations
Changed getObjectByFirstName to check the sql datatable instead of the SWGODB

Added a null/empty name check for players logging in - this will prevent
people who have not been saved to the database correctly from logging in
(thus this fixes the strange name problems)
part of previous commit

forgot to remove a debug print
Changed setMoodAnimation to no longer send delta temporarily

Packet captures logs on the Test Center show multiple times that the
moodAnimation delta is being sent more than once (sometimes 5+ times for
the same objId) - disabled for now to see what happens.
Fixed null errors associated when you stop watching an entertainer or go out of range
Fixed KBT#82: Creating waypoints using the map creates a waypoint at current location only

http://www.projectswg.com/sites/kreetle/view.php?id=82
Fixed File Name for Spy Roadmap Reward
Merge pull request #1037 from Mesagoppinmypants/patch-2

Fixed File Name for Spy Roadmap Reward
Fixed some problems where LookAtTarget and IntendedTarget deltas could have been sent multiple times resulting in a crash