Game Effects and Commands now act as Coroutines
Added helper methods to run effects
Added helper method to run functions as a coroutine or a regular method
Added Choice Effect that requests the player choose an option
Fixed some bad imports
Game no reports its request status
Added Controller to let you choose an option
Conditional Effect now runs its sub-effects as a coroutine
Added Whirlwind
Did some minor tidying up of the directives
The Card directive no longer needs its own scope
Added Modal to let the user pick an option
If an option is required, reloading the page will still present the pop-up
Added pictures for my current cards
Tidied up the modal so the text and buttons appear cleaner
The Deck count now appears centered