fixed bug with orb-throwing goblins
fixed bug with orbs and water balloons not removing light
fixed bug with saving/loading movement queue
moved inventory to a variable of fighter (so enemies can have inventories as well) and refactored tile into tile.py
moved inventory to a variable of fighter (so enemies can have inventories as well) and refactored tile into tile.py
split into files, added vision cones
implemented grounds, revised monster AI code
finished garden environment and glowmoths
added maps?
gardens mostly finished, added dirt color
gardens done, starting overmap