Added Bump detection
Added Bump Detector unit test, including UnityTestTools and MoQ.
Added tests (for real)
Merge pull request #2 from lhelsloot/BumpDetector

Added Bump detection
Removed example tests.
Merge pull request #3 from lhelsloot/BumpDetector

Removed example tests.
Failing test to test CI.
Merge pull request #4 from lhelsloot/BumpDetector

Failing test to test CI.
Revert "Failing test to test CI."

This reverts commit f0e03a8219d86273aa8637dbcb78dc674d2859b3.
Merge pull request #5 from lhelsloot/BumpDetector

Revert "Failing test to test CI."
Added Documentation

Added Design Document (final) and Emerging Architecture Design (first
draft).
Added Product Planning Final
Refactor: ConnectToServer now takes ip and port argument
Add: GUI to connect to server.
Refactor: Parameterized CalculateSideTest.
Add: Connect to server GUI, tag on blocks
Add: Tests: ClientTest, MoveFingerToSideTest and TouchBehaviourNetworkTest
Classes: ClientLoader, TouchBehaviourLoader, INetwork, INetworkView, IRaycastHit, NetworkWrapper, NetworkViewWrapper, RaycastHitWrapper
Refactor: TouchBehaviour and Client to have a more testable code.
Merge branch 'ServerDev'

Conflicts:
	.gitignore
	Client/Assets/game1scene.unity
	ProjectSettings/ProjectSettings.asset

Some refactoring
Remove outdated project.
added the finger synchronisation across server/clients
this is the synced finger on client/server