small optimization to c64h156_device::get_next_bit() (nw)
MSVC fixes
(MESS) dmv: various updates to allow CP/M to boot. [Sandro Ronco]
go back to a fake memmap for now
tms34010: Modernised cpu core. (nw)
funworld.c:  Inserted some more switches, Saloon now boots, and service
mode is mostly working.  Added default nvram to jolycrdb, game seems to work now.  [Peter Ferrie]
Removing seemingly inert chargen area; even if this is the way to go, this needs to be implemented in a better way
Fix for MT#5620: Crosshair: Selected graphic does not display properly from QMC2
(MESS) apple3: now using the cycle-accurate floppy emulation. [R. Belmont]
sh2: fix and enable memory system bypass for SH-1 & SH-2 DRC. [R. Belmont]

nw: The speedup is only really gaudy on CPS-3 where the SH-2 is a major percentage of the frame time (800% -> 1250% unthrottled).  SKNS games that access spriteram a lot (cyvern) get a decent speedup as well.  Saturn/ST-V and Cool Riders are dominated by the rendering in profiles and get around 10% improvement depending on the game.
missed file (nw)
and this one (nw)
more passing of attotime as const references (nw)
and a final batch of passing attotime as const reference (nw)
schedule.c: make yield() actually yield again, rather than be a synonym for spin() [Alex Jackson]
Give 32x fastram.  Doesn't help at all, framebuffer writes through the memory system and high sync are too strong. (nw)
feversoc: add memory bypasses, good for another 600% speed ;-) (nw)
psikyosh: hook up fastram, (s1945ii 900%->1700% :) (nw)
psikyo4: add fastram. (nw)
deco_mlc: fastram for avengrgs. (nw)