Fix crash: use cocostudio gui editor, create a action in editor, when you play like:
	auto _action = getActionByName("action_name");
        _action->play(CallFunc::create([](){
		CCLOG("done.");
        }));
It'll crash.
just unschedule, no need release here.
adding headers in src files so they appear in IDE
basic fixes for win32 builds
fixed network link library curl in win32 case : libcurl_imp
Merge branch 'v3' of github.com:asmodehn/cocos2d-x into asmo_newv3_cmake_win32
fixing cmakelist after merge
support autotest stop
[ci skip], modify request proxies in post-build.py and so on.
[ci skip], add reboot.py in jenkins-scripts.
Merge pull request #1 from cocos2d/v3

update code
Update UILoadingBar.h doxygen comments
capture this instead of reference in lambda
Fix Repeat will run one more over in rare situations
Update UILoadingBar.h Doxygen comments
Update CCActionObject.h Doxygen comments
Update submodule
refactor Layout and Widget
Merge pull request #6904 from andyque/refactorUIFramework

refactor Layout and Widget
Merge pull request #6899 from samuele3hu/v3_fix

Update submodule