In progress work on new Perk System and basic camera shake
Modified Perk System
- Added more perks
-Changed single modifier var to one per perk
-Added clear functionality
-Starting perks functionality

Changed Camera Shake
-Now on player hit rather than on player fire
-Modifiable shake value per weapon
Weapon System
-added right bumper option
-able to switch while firing now

CamShake Scene
-renamed to FeedbackTest

Rumble
-uses XInput
-added RumbleManager (Visual Studio might have trouble finding XInput on compile, works better with MonoDevelop)
-allowed for modifiable values of rumble on Player object
Removing useless ReadMe file
10/4 Changes

PerkSystem
-removed else ifs

XInput
-dll files added

CamShake
-uses new damage callback
-now handled by Camera
Merge branch 'master' into PerkSystem2

Conflicts:
	Assets/Scripts/DamageSystem.cs
	Assets/Scripts/HealthSystem.cs
	Assets/Scripts/Weapons/WeaponSystem.cs
Rumble Hotfix
- Adds hotfix for infinite rumble on player death.
- Fixes error when nobody is listening to a HealthSystem take damage.
Merge branch 'PerkSystem2'