Network on Release fix
Realised that the Network thread was running in release mode, even though
there's no debug-console open in release, this stopped the game from
completely shutting down in release.
Network now runs on release as well
The network used to only run in debug, but this was silly. So I changed
it.
Merge branch 'development' into network_event_feat
Merge pull request #38 from SvinSimpe/network_event_feat

Network event feat
Timer class added
	-DeltaTime avaiblable for use thanks to timer class.
Merge pull request #39 from SvinSimpe/TimerFeat

Timer class added
Added another vertex struct
Added a vertex struct for animated assets and changed name for the static
one. Also implemented code for importing the animated assets.
Merge branch 'development' into importer
Merge pull request #40 from SvinSimpe/importer

Importer
Added player event for the event system.
Added an event that should trigger when the player has moved. Needs to be
	implemented in the player class.
Minor edit in event.h
Fixed a minor code standard edit in event.
Merge pull request #41 from SvinSimpe/playerEvent

Player event
Camera hotfix, added get-functions
Added get functions for most member variables in the camera class.
Merge pull request #42 from SvinSimpe/cameraHotFix

Camera hotfix, added get-functions
Merge branch 'development' of https://github.com/SvinSimpe/Project-Flight-School into getViewInverse

Conflicts:
	ProjectFlightSchool/Graphics/Camera.cpp
	ProjectFlightSchool/Graphics/Camera.h