Test new creds.
Cleaned up BitmapNode renderer.
Implemented VRenderChildren method for scenenodes
Properly Initialize camera
Call render on Scene from BombastApp
Added TextureShader to BitmapClass
Fixed rendercomponent default color and always render children
add VIsVisible override and GetIndexCount
Remove old entity rendering code
Set stage back to 0
Misc Rendering Cleanup
Fixed default camera positioning
Remove old EntitiesManager Code
Rename Render Method and Fixup render Begin/End Scene Calls
Remove Unused GraphicsManager Frame/Render and add TextureShaderClass Getter
Temporarily use Bitmap class in BitmapNode to manage bitmap
Temporarily disable World Transform (So it works)
Add operator == to Vec3
Add invalid vector 3 static global
Reeplaced BitmapClass with Self IMplementation for nodes