compress iteminfo

Conflicts:
	src/item.cpp
increased iteminfo height depending on TERMY
Fix performance and draw issues in view items / view monsters.
Fix F.A.Q. in help
Fix for #6944.
CBM reshuffle

Breaks the CBM butchering flag into three groups:
CBM_CIV, found on shockers, drops the common bionics.
CBM_SCI from scientists gives augs slanted toward their needs, and
CBM_OP gives augs that a bionic operator might have.

And yeah, you can have those augs when you cut them out of Cpl. Heston's
Cold Dead Corpse.  Created zombie_bio_op, a buffed soldier zed with
shocker counter and a nasty melee special.
Merge branch 'fix_item_list_performance' of https://github.com/bdragon28/Cataclysm-DDA into Multimerge
init logging after all filenames are set.
Merge branch 'help-fix' of https://github.com/VlasovVitaly/Cataclysm-DDA into Multimerge
Silence unused parameter warnings.
Merge branch 'lab-finale-fix' of https://github.com/Rivet-the-Zombie/Cataclysm-DDA into Multimerge
add DebugLog init
Merge branch 'silence-check_up_down_OK_warnings' of https://github.com/kevingranade/Cataclysm-DDA into Multimerge
minor tweak
fix inconsistency
Tweak bio_op, remove template

Dialed down the loot and changed the color scheme.  Let me know if
you've got any better ideas for the contrast on that zed.

(Needed two shotgun blasts to the head in gun-trials.  I like it!)
yup
remove space from translated string
Merge branch 'minortweak' of https://github.com/Lain-/Cataclysm-DDA into Lain--minortweak
Implemented lua accessors to item groups.

This allows to add or remove items to/from groups using lua. The sample mod implements a simple "blacklist" feature that only blacklists spawns, not recipes.