Rotate added

thanks norman you da man
Rotate added #2

Bug noted

Norman is still da man
Merge branch 'Sprite' into TimBranch
Merge remote-tracking branch 'origin/Sprite' into TimBranch
merge sprite fixes
Organized assets
Converted sprites to prefabs
Rotate #3

Camera/Sprite rotating bug fixed;
- remaining: falling seems to go a little too quickly; any way to
"lessen" gravity while rotated?
Reset method added to player
Merge remote-tracking branch 'origin/LarissaBranch' into TimBranch

Conflicts:
	Assets/Long_Platform.png.meta
	Assets/Prefabs/Player.prefab
	Assets/Scripts/PlayerMove.cs
	Assets/Sprites/Long_Platform.png.meta
	Assets/big_island_flat.png.meta
	Assets/test.unity
	Library/metadata/f1/f1277ce078ab948eaa00d21bf0f8a924
	emotion.userprefs
metafile fix
Corrected player prefab

though it's still disembodied...
Merge remote-tracking branch 'origin/Sprite' into TimBranch
face and merge
another desk
Overlay fade in and out
Added Level 1 and Background Quad
jumping sprite
Sprite idles
Level 1 and Backgrounds

Building out Level 1 and adding background resources