Init and shutdown cgame VM Services at the same time as cgame
Quickfix for a crash in BG_UnloadConfigs

ba->text is an array of pointers statically allocated. What we want to
free is the pointers in the array. For now only free the first one
waiting for input on what should be done (nuke text being an array, or
delete all the pointers)
Replace SetClipRegion with a null argument to ResetClipRegion