Removed useless variables and moved necessary variables inside the class
Fixed formatting to all tabs
Small oversight, removed useless recFile variable
Comment out the name of unused ::Init() parameter.
Fixed a build issue where lacking dependencies caused an error while building.
Fixed the default build architecture per Xcode recommendations.
Corrected a few things in the mac readme file.
Silly me, variables can't be initialized inside the class
Report out of bounds position using logDebugMessage() instead of std::cout.
Added bz_getPlayerFlagID() to the API in order to return the flag ID that a player has if a plugin would like to like to keep track of specific flags and not just flag types
Rewrote bz_getIdleTime() to no longer be a fugly solution
Added bz_getPausedTime() to the API and the respective functions to get a player's paused time from the PlayerInfo class
Changed return values for PlayerInfi::getIdleTime() to be more logical
Updated the ignore file to ignore some OS generated files
Standard string must be static for c_str() value to reliably persist beyond scope.
Added bz_eGameResumeEvent and bz_eGamePauseEvent to the API
Merge branch 'v2_4_x' of github.com:BZFlag-Dev/bzflag-import-3 into v2_4_x
Added a script to add an existing plugin directory to the Linux build system
Disallow rabbit/hunter team from being used when joining a server
Make the new addToBuild.sh script executable and distribute it.
Allow players to join the rabbit and hunter teams only in rabbit chase games.
Pay full attention when a plugin modifies a player's team.