Initial Design of level 2
Track 2 update
Night Cityscape Skybox added and lighting changed.
Track elevated at starting area and turn areas
Made it so the DinoTracking initializes it's static variable of itself. This is necessary for the turret targeting. Also, made it so the turrets only deal damage when they have a target.
Lighting Changes Level 2
Merge branch 'master' of https://github.com/Okomikeruko/UVU_CyberDino into Bob_Level_2_Design

Conflicts:
	UnityProject-CyberDino/Assets/Thumbs.db.meta
Now the new track is selectable plus the font was changed.
Started adding "tron" light strips
Merge branch 'master' of https://github.com/Okomikeruko/UVU_CyberDino

Conflicts:
	UnityProject-CyberDino/Assets/TurretHit.cs.meta
Reverting Lucas breaking the prefab scene two days ago
Adjusted fire rate. Made some variables private in the TurretFire script.
Merge branch 'Sam_Working'
TRex no longer steps on his own Napalm Bomb when he drops it.
Merge branch 'Christian's'
Bomb Models and Textures for Sticky and Napalm
TRex Napalm Bomb and stickybomb vfx
Update to stickybomb and napalm