Shader pool is now destroyed when destroy() is called. Break up load() into another method. Components no longer trim slashes automatically.
Removed logLevel from configurations. Move variable.
Use factories instead of new.
Expand math library.
Didn't invert an axis for the camera.
Rename variable. Add another math class.
Had to use the obj files that came with the OpenGL framework in jReactPhysics3D.
Missing license header.
Added demo for collision shapes.