Delete VoidPlant.hpp
change BuildSystem(c++11)
Change raw pointer to shared_ptr when plant and item initialized
Add BaseMatrix.hpp
Enable to work operator[] in BaseMatrix
Enable to work Drawer
Enable to work Solver
Add Comment
Add resouces,avatar::UserPlayer,and etc
Enable to work LocalMatrixView and Controler
Enable to work LocalWorldView and LocalMatrixView
Add LocalWorldControler
Move CameraObject(LocalWorldView.EasyCam) to UserPlayer
Add KineticModel and Rename namespace "avatar" to "entity"
Enable to work avatar in accordance with physical law
Fix :bug:
Delete Core.hpp
Move LocalMatrixControler to LocalWorldControler from Client
Change filename 'Controler' to 'Controller'
Add KineticModel.hpp