There is a bug in the hit testing system of sprite kit. More detail later.
The bug has almost been ironed out. There is only one bug in the TDMap.m file.
It only selects the background layer. The bug in Sprite Kit prevents a node from receiving touch events. The bug happens when there is a node which does not accept touch events on top, and there is a node which accepts touch events on the bottom. Consequentially the bottom node does not receive the touch events. A
Moving code to iMac.
The TDLayer object has been recreated.
Recreated the TDMap object. Still in progress.
Merge remote-tracking branch 'origin/master' into Tiled-2.0
Modified the TDMap, TDLayer and currently TDTileSet objects.
Currently rebuilding.
Modified TDTile and TDType for the rebuild.
Removed a method from TDEventProtocol which was pointless.
Merge remote-tracking branch 'origin/Tiled-2.0'
Finished the TDTileSet object.
Merge remote-tracking branch 'Tiled_G/Tiled-2.0'
Still in the process of rebuilding the library. About to change from having a class for a TDTile to a category for it. So much easier.