Tweaked bleed and knockout internal mechanics

The bleed timer now fires once every 100ms instead of once every second.
This results in a smoother bleed sequence (especially on higher values)
and more responsive bleeding particle animations (the particle appears
for longer periods on a faster bleed).

The 6/10 chance of a bleed taking effect when the timer is fired has
been increased to a 7/10 chance resulting in slightly faster bleeding.

Getting knocked out from low blood now only happens when not knocked out
which prevents those infinitely increasing bleedout times.

Knockouts now have a limit of 20 minutes.

Shifted a bunch of dev related testing commands to the Level5 script.

Adjusted calibre base infliction bleed-rates according to the timer
changes (divided by 10 to account for the x10 speed timer).