more correct creation and edit times for entities

Fixing some bugs that I introduced when I split out EntityItem::_lastSimulated time from EntityItem::_lastUpdated and EntityItem::_lastEdited.

The bugs were not noticeable under normal conditions, but became noticeable when trying to get results from one physics simulation (bullet) to be relayed across the EntityServer and into another interface instance that was running a simpler simulation.  The update packets from the EntityServer were getting rejected at the receiving end because the accompanying _lastEdited time was too old.
In order to prevent buggy creation times from going into the future, I changed these const values to instead be impossible values in the past.