Create a test using a test pattern and character object
Test objects can be easily checked for success state
Extremly early campaign and session management... let's see where this goes...
characters and fights can be added to a campaign
Campaign sr time can be advanced
Campaign sr time can be set to specific date
Scenes that should have been started and may have been omitted will be stored in Campaign.omitted_scenes
added a simple Campaign.finish method
Merge remote-tracking branch 'origin/master'
Merge branch 'sessions'