cleaned up Main module to fit as playground
added function for getting vertex on sphere surface
intermediate commit of procedural forest
vector cross product
cosmetic tweak in vbo offsets
early version of forest procedural generation
intermediate commit of Generator monad for procedural generation of primitives and combinations of them
indexed vbo support
test case of indexed vbo
testing procedural generation of primitives as indexed VBOs
fixed wrongly passed size while rendering indexed buffers
almost a solid sphere
reduced rotation speed of type2 objects
additional math function - MAD
stopped compilation via llvm
tweaked light movement trajectory
randomized sphere
tree trunk
syntax sugar in Actor module
lighter and faster rendering for faster prototyping