Added OpenGl functions to driver. Using loadTexture project to test.
error getting uniform location
Fixed driver initialization. Displayed textured quad using shaders instead of fixed OpenGL.
Not loaded textures in shaders yet. In revision
use program in drawImage method
Texturing with shaders
Fixed shaders and cpp sources of TestLoader to load texture and map it with shaders
Added test shader with "blur" filter
Added another fragment shader to test Loader