Bugfix: GoScene doesn't explode when scene does not exist
Reads locale to set it in I18N
Changed app name
Merge pull request #753 from anserran/goscenefix

Bugfix: GoScene doesn't explode when scene does not exist
Merge pull request #755 from anserran/i18nlocale

Reads locale to set it in I18N
Adds LDPI, MDPI, HDPI and XHDPI assets. Fixes GenerateSkinMojo.
Updates to Gdx 1.3.2-SNAPSHOT, fixes resulting conflicts.
New ScreenViewport for the stage. Different assets are loaded depending on the DPI.
New layouts for the UI based on the new ScreenViewport. Removes the necesity of hardcoded padding and constants in most cases.
Removes eAdventure logo from the ProjectsView.
Improves the hit detection for GalleryItems.
ProjectItems now load the initial scene thumbnail.
Clear the context when the Scene selection changes.
RepositoryManager, avoid downloading libraries if we can load them from the local storage.
Don't release the views when changing language.