fps readout

added the fps readout to the gameplay
layed the ground work for menus

got em drifting on and off screen, am waiting on finalized menu concepts
ADDED SLIDERS AND MENU ASSETS TO NEAL_UI
Merge branch 'iago-programming' of https://github.com/tghocutt/Dotflow into iago-programming

Conflicts:
	Library/CurrentLayout.dwlt
	Library/metadata/9e/9e5eed2d0075c45a2b9dad118b4a3ecb
	Library/metadata/b9/b9484a0ade2dcfe49830af313250c3ce
	Library/shadercompiler-1.log
Merge remote-tracking branch 'origin/Neal_UI' into taylor-programming
play button
Merge branch 'taylor-programming' into Neal_UI

Conflicts:
	Library/CurrentLayout.dwlt
	Library/shadercompiler-1.log
trying to update again
something

something
made the menu prefabs

made the menu prefabs
Merge branch 'taylor-programming' into Neal_UI

Conflicts:
	Assets/Art/Atlases/NEW Dotflow Atlas.png
	Assets/Art/Atlases/NEW Dotflow Atlas.prefab
	Assets/Art/GUI Buttons/new buttons/play_black_1.png.meta
	Assets/Art/GUI Buttons/new buttons/play_black_2.png.meta
	Assets/Art/GUI Buttons/new buttons/play_white_1.png.meta
	Assets/Art/GUI Buttons/new buttons/play_white_2.png.meta
	Library/metadata/06/06eebca37e4cccd498dc5d3050afb3d5
	Library/shadercompiler-1.log
started working on hooking up menus

w00t w00t
Main Menu Script
continuing work on optimization

-bug where every power up that spawns creates a "dead space"  on the dot
list that basically prevents a dot from being reused
Merge remote-tracking branch 'origin/Neal_UI' into taylor-programming

Conflicts:
	Library/CurrentLayout.dwlt
still trying to get the menus hooked up

but i think im almost there
pooling done, bug squashed

-remember that powerups are still their own thing, and each one of them
is being created/destroyed instead of pooled; all regular dots are
pooled now
implemented the new menus

got al the menus transitioning the way they are supposed to be
merged from iagos branch

trying to get gameplay working, this merge should let me keep working on
menus and all that good stuff
worked with the menus

they are now thoroughly dynamic