Big refactor, created game_mechanics module to hold methods I want to call from lots of different places. Basic game structure is there. Need to add combat, figure out how to adjust stats as the player progresses. Also changed save_file to json format to make it easy to write out a hash and read it back in later.
Minor changes, mostly cosmetic. I did move the divider lines and stat bar into methods in the GameMechanics module so I can use them everywhere.
Added logic to generate random encounters with an rspec test to check my dice roll method. Once this build passes travis I will push my very first real gem to rubygems.org