Improvements to Visionary Warrior + Psibeam fixes

Ontological Lensing imparts unified "Lensed" status effect on those it targets.
Should not be able to lense allies or your own projections
Enter the Gaze converts beholder's physical damage into light damage.
Drained Central Eye will properly cancel Enter the Gaze.
While using Enter the Gaze, the player's character will not use any abilities that cooldown the central eye.
Projections teleporting in callbackOnMove should not set off an endless loop.
Added shader ("shadow_simulacrum") to projection.
In passing, the psibeam retaliate has been fixed and comes with a orchid-hue log message.