SCRIPTS: scripts for Jormungand, Ouryu and Vrtra (Vrtra WiP)
CORE: added lua binding to determine if the skill was started from the action queue or not (to make it easy to script mobs that use TP moves consecutively)
SCRIPTS: fixed a warning in carbuncle.lua
SCRIPTS: fixed a typo in zantetsuken
SCRIPTS: corrected Leviathan's Water II base damage
CORE: added elemental absorbs and nulls
tweaked mob loading script to ignore mobs where x/y/z are all 0 (rather than any)
SQL: fixed Kam'lanaut/Eald'narche nameflag, aggro and model
corrected spawn pos of Kam'lanaut in ZM8 BCNM
SCRIPTS: added Kam'lanaut battle script, tweaked Light Blade, added elemental Blades
modified a bunch of scripts to pass the element in adjustForTarget to calculate null/absorb
Create .gitignore
Update .gitignore

Added C/C++ specific files to .gitignore file.
Update .gitignore

Removed .dll/.lib ignores as we package some prebuild binaries. (Derped before submitting last commit.)
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
Database:
Halvung and navuko execution chamber corrected npcid
CORE: Additional effects on latents now check the weapon instead of entity.
CORE: Updated copyright notices.
SCRIPTS: Missions Added TOAU 1 - 3. (Original work to Gedads.. I just edited/made the scripts better.) Found some typos in keyitems.lua. Runic Portal teleport wasn't deleting your Runic Pass.
CORE: Latent effects now add additional effect mod to weapon, not entity.
CORE: Updated copyright notices.
CORE: Updated more copyright stuff.
Create .gitignore
Update .gitignore

Added C/C++ specific files to .gitignore file.
Update .gitignore

Removed .dll/.lib ignores as we package some prebuild binaries. (Derped before submitting last commit.)
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
Create README.md