Changed baseclip (and most subclasses) so that the init function is only called once and that rootRef is defined when it is called.
- Added ASDocs to methods to be overriden.
-Fixed baby not continuing attack when pausing while the animation is playing.
- Root only has 2 events now: Pause / Resume. Things start automatically when added to the stage.
removed dispatching of start event. Healthentity despawning works with a timer now. Sadly we cannot pause the timer (yet?)
Added PausingTimer, which pauses when the game is paused. HealthEntity despawn time uses a pausing timer.
Moved registering and removing eventhandlers for movement into the mover class.
Finished moving movement completely into mover. Subclasses can just override wait/walk to enhance the functionality.
Fixed movers not pausing correctly when dead.
Reformatted basicInfo: Removed double empty lines.