meta: Refactor state save/restore for framebuffer texture blits

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
glsl: Do not call lhs->variable_referenced() multiple times

Instead take the result from the first call and use it where needed.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
i965: Avoid redundant call to brw_merge_inputs() in brw_try_draw_prims()

We always call brw_merge_inputs() right before looping over the primitives but
this can be called inside the loop for each primitive too. In the case we do it
for the first primitive the call is redundant and can be skipped.

Reviewed-by: Eric Anholt <eric@anholt.net>
ralloc: Omit detailed license information about talloc.

That information misleads source code auditing tools to think that
ralloc itself is released under LGPL v3.

Instead, simply state talloc is not licensed under a permissive license.

v2: Use wording suggested by Kenneth.

Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
glsl_to_tgsi: remove unnecessary dead code elimination pass

With the more advanced dead code elimination pass already being run,
eliminate_dead_code was making no difference in instruction count, and had
an undesirable O(n^2) runtime. So remove it and rename
eliminate_dead_code_advanced to eliminate_dead_code.

Reviewed-by: Marek Olšák <marek.olsak at amd.com>
freedreno: update generated headers

Signed-off-by: Rob Clark <robclark@freedesktop.org>
freedreno/a3xx: add point-size

Signed-off-by: Rob Clark <robclark@freedesktop.org>
i965/gen7 renderbuffer: Set depth size based on LOD0 for 3D textures

If blorp is disabled for color clears, then piglit's
'gl-3.2-layered-rendering-clear-color-all-types 3d mipmapped'
will fail.

Currently, gen8 fails similarly on this test because gen8
does not use blorp.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
i965/gen8 renderbuffer: Set depth size based on LOD0 for 3D textures

Fixes piglit's
'gl-3.2-layered-rendering-clear-color-all-types 3d mipmapped'

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
i965/gen7 depth: Set depth size based on LOD0 for 3D textures

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
i965/gen8 depth: Set depth size based on LOD0 for 3D textures

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
i965/gen8: Set depth extent field

The depth extent field is used to limit the allowed slice range that
can be rendered to.

With the previous setting, only slice 0 could be rendered.

This fixes piglit amd_vertex_shader_layer-layered-depth-texture-render.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
i965: Don't _swrast_BlitFramebuffer when doing CopyTexSubImage.

The point of copytexsubimage_using_blit_framebuffer is to use a hardware
accelerated BlitFramebuffer path.  If that fails, we shouldn't do a
swrast blit---we should try our CTSI fallback code.

This is especially important for i965 and GLES, where we don't even
create a swrast context.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77705
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
mesa: Dump ARB_vp/fp source and IR when MESA_GLSL=dump.

As far as I can tell, Mesa hasn't had a convenient way to dump ARB_vp/fp
source until now.  Using MESA_GLSL=dump is convenient, since it means
you can use a single environment variable to dump a program's shaders,
no matter which language they're written in.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
freedreno/query: allow multiple query implementations

Split out fd_query into an abstract base class, to allow multiple
implementations.  The current sw based queries are moved into
fd_sw_query.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
freedreno: add support for hw queries

Real GPU queries need some infrastructure to track samples per tile and
accumulate the results.  But fortunately this can be shared across GPU
generation.

See:
https://github.com/freedreno/freedreno/wiki/Queries#hardware-queries

Signed-off-by: Rob Clark <robclark@freedesktop.org>
freedreno/a3xx: occlusion query support

Signed-off-by: Rob Clark <robclark@freedesktop.org>
docs: Really add the 10.1.3 release nots this time

Commit a96c3bccf6791359d1159ebe9475e0ed5cf790ed intended to add these, but I
forgot to add the file.