Added additional power generation configuration (#1164)
 * Can now configure heat generator power from adjacent lava
 * Can now configure heat generator power from the nether
 * Wind power is now configured by specifying minimal and maximal Y levels and generation values.
    * Defaults to 60J/t at Y 24 and 480J/t at Y 255
Fix some Server-side packets being sent by the client
Conflicts:
	src/main/java/mekanism/common/tile/TileEntityEnergyCube.java
Fix the BuildCraft leak quickly

This is already solved in development branches but that commit would pull in a bunch of other stuff as well.
Allow top/bottom to interact with charging slot

Might add side configuration and ejectors and stuff later, but fixes #1281. (Sorry it took so long.)
Stop pipes connecting to front of Heat Generator.
Prevents Mechanical Pipes connecting to the front (energy output) side of the Heat Generator.
Currently they physically connect, leading you to assume they are
transferring the lava, however they are not as this is the energy output
side and it does not accept lava.
Fixed a few bugs
Cleanup
Tiny cleanup
Fixed a Digital Miner oversight, fixed Bins losing NBT data and allow Bins to accept items with varying item damage
Fluidic Plenisher now detects block updates directly below it, and will replace the block if necessary. Will also no longer replace other source blocks.
Implement canConnectEnergy so RF cables don't connect when they shouldn't
Cleaned up that fix
Bump version to 7.1.0.
Fixed Electric Pump lag - was able to completely eliminate system of node cleaning while boosting performance immensely
Fixed incorrect Advanced Solar Generator generation rate display
Fixed an issue where networks would be forgotten, made shift-M turn jetpack off immediately, simplified network code a bit
Started work on Range4D for new packet system