Added player animation and fixed collision issue. Expect issues with jumping on platforms
Fixed physics to be more correct
Added player sprites
Will now report collisions to collision handlers
Fixed issue where friction would cause objects to vibrate back and forth
Removed debug code from Layer
Removed friction when in the air
Adjusted friction system by applying it to bodies
Added a factory method for platforms
Basic player movement completed
Updated Camera to work with PIXI.js
Added player camera
Scale animation with run speed and don't allow player to bunny hop
Adjusted camera to follow player like in other platformers
Fixed bug where player could jump in mid-air if they fell off a ledge
Adjusted run speed
Setup basic map loading
Fixed up TiledSprite usage. Allows for loading frames through AssetManager
Terrain now drawn with tiled sprites. Fixed player sinking into ground when running
Added in steel terrain