Created F# MonoGame project and fixed DLL references
Added readme
Deleted sample image and added some of my own assets
Added Models, Views, and Controllers folders
Wrote a player model and an update function
Ignoring any userprefs files
Wrote draw and loadContent functions
Fixed a typo
Renamed occurences of 'x' to 'this' and added a call to Player.loadContent
Added some player rendering code
Changed player scale
Wrote rendering code and fixed update function
Added keyboard and gamepad input as well as a 2nd player
Changed display settings and messed around with the solution file
Renamed Game1.fs to Game.fs and reformatted the entirety of said source file
Renamed track.png to racetrack.png
Deleted empty racetrack source file
Added a racetrack image and tweaked player scales
Wrote very basic split-screen code
Renamed screenDo to screenDraw and changed build order