Game Timer Fugly Roel
inbetween commit
in between commit
finshed gameTimers,

Inplemented DayTimeTimer, keeps track of the time of day for
DayNightCycle
PlayerUpdateTimer, keep of time when the player statuses should be
updated
rename change
some minor changes

replaced player statusdraw code to player::draw();
GameStateManager::drawTime -> updateGameTime
fixed spelling mistakes
merged develop to Game_Timer
Delete f5tonwww.mak.txt
fixed file filter
Merge branch 'Game_Timer' of https://github.com/PimV/Bermuda-TheGame.git
fixed player draw status
renamed updatePlayerStatus to setPlayerStatus
removed some blank lines in player
Merge branch 'Develop' of https://github.com/PimV/Bermuda-TheGame into Game_Timer

Conflicts:
	Bermuda/Bermuda/Bermuda.vcxproj
	Bermuda/Bermuda/PauseState.cpp
	Bermuda/Bermuda/PlayState.cpp
	Bermuda/Bermuda/Player.cpp
Update GameStateManager.h
Update Player.cpp
if player dieds you now go back to menu state
Merge branch 'Game_Timer' of https://github.com/PimV/Bermuda-TheGame.git
Made All timer Singleton

merged DatTimeTimer into GameTimer.
Simplefided timerUpdate methode