small improvement in interp
fix small memory leak in terrain. Make sure to clear objects when they return to hte cache so that the GC can collect whatever they referenced
Merge branch 'development' of https://github.com/adlnet/Sandbox into development
be sure to preload from the current world state, and only use the database state when necessary
add config option to cache 3DR data on the Sandbox server. Useful for developers who run with the cache off a lot. fix jitter in interpolation. minor update in filecache to properly recognize new files in directores during file case sensitive matching
use keyboard to navigate heriarchy
reselect old selection on play/stop
always cancel temppick when linking even if no object is selected. Some additional logic around what can be grouped and ungrouped, open or closed. Previous bug deleted objects when unlinked from world;
fix copy/paste, fix missing preview when draging from library
fix some annoying resize bugs with the sidepanel and the library
fix incorrectly deallocated faceIntersect in character controller
make delete of terrain work better, fix gotolocation, fix paintertool, add try catch around crash point reported from server logs
make sure not to try to deallocate null when character has no ground intersection, and if the object that the avatar was standing on is gone, do nothing. remove debugger statement
fix for when the object the player is standing on is removed
tool to delete backup state files
fix terrain, be sure to set the self for each new quadtree when reiniting
few minor fixes for audio driver
case insensitive lookups
make case insensitve work on linux
think this works on both windows and linux now