(GX) Make gx_video more generic
(GX) Change in Resolution setting - press RGUI_ACTION_OK now
to switch resolution
(XDK) Implement viewport_info
(XDK) Changes to bring inline with PC D3D
more android input changes. rebinding from RGUI works now. need to re-add autodetect and special behavior for some controllers
(XDK D3D) Changes pt. 2
(D3D) Go through macros for D3DDevice member functions - will
be needed for XDK compatibility later on
(D3D) D3DTexture LockRect clear - turned into macro for
both PC D3D and XDK D3D
(XDK D3D) Clear texture by tex_h instead of tex_w - inline with PC D3D now
(D3D) Create macro for D3DDevice_Present
(XDK D3D) Small correction to D3DDevice_Presents macro
(Xbox) Implement custom GetFocus for _XBOX so that we can get
rid of the ifdef
(D3D) Go through macro for D3DDevice_CreateVertexBuffer
(360) Build fixes
(D3D) Renderchain_clear_texture can go into blit_texture
function now
(D3D) Go through macro for SetStreamSource
(XDK) Change DrawVerticeFormat to Vertex
(D3D) Move ifndef XBOX functionality to D3D context driver
(D3D) Cleanup SetTexture
(XDK D3D) Cleanup