Merge branch 'master' into Matt-Branch-4
Label

Label to BattleScreen
Merge branch 'master' into Matt-Branch-4

Changed shop screen background
Dice fix, buying cards, displaying gold

Fixed problem with dice texture not matching value
Changed getCost method to reflect purchase method in ItemCard
Updated canPurchase method in ItemCard to remove gold from player while
in the shop
Added table in ShopScreen to show how much gold player has
Removed debugTable on BattleScreen

Updated battleStatus label

Changed getItem in ItemCard
 1 - add to maxHealth if at full health otherwise add to currentHealth
 2 - no increase in cost if applied to currentHealth

Changed death() in HumanCharacter to take half gold from dead player
and give to winning player

Disable exitButton in BattleScreen for NPCs

Changed exitButton in BattleScreen to let current player run for a gold
cost

Added run(runner,winner) to check if battle has ended and determine if
player is running before battle is over and there have been more than 2
rounds of attacks

Added human boolean parameter to Player

Many BattleScreen updates with when to draw dice and exit button

fixed error with shop charging twice
Added Spell Use to remove value from all other players stats until 0, 1
for health

Added Status label to the dock
Merge branch 'Matt-Branch-4'

Conflicts:
	core/src/Screens/BattleScreen.java