Set up a new time management experiment. (See orego.experiment.ExperimentConfiguration for details.)
Added 100 ms. of lag time for each move in Game.java to make the experiments more realistic.
Fixed bug that could allocate < 1 ms per move in some cases.
Set up another experiment.
Added the ability to stop searching early if we are confident that the best move is better
than the 2nd best, and to think longer if we aren't confident.

We also used Kevin Wayne and Robert Sedgewick's Gaussian class (with permission) to determine
our confidence levels.
Added tests for time management heuristics, and a simple experiment for the confidenceless and confidencemore heuristics.

Also, if confidenceless is not turned on, TimePlayer will not divide its thinking time into slices.
Integrated the various time management heuristics into one coherent whole.

So things will work sensibly if multiple heuristics are turned on at once.
Plus, added an early exit multiple for allocating time more aggressively when
we are configured to exit some moves early.
Initial experiment of new time management heuristics.
Updating Time Management to keep track of playouts per second
Commenting work out
Made a very short experiment (of the compare-rest-conf parameter values).
Yet another experiment.
Implemented a "don't-apply" section for the compare-second & compare-first heuristics, and the quick-moves-out-of-book heuristic.
Added a test for quick-moves-out-of-book heuristic.
Fixed bug that causes TimePlayer to go overtime occassionally.

We did this by subtracting 10 seconds from the time remaining, which effectively
plays the game until there are 10 seconds left.
Added a benefit from previous work heuristic
Made benefit-from-previous-work heuristic off by default.
Fixed tests.
Playing with the compare-rest-conf heuristic.
More playing around, this time with the compare-second-conf heuristic.