Merge branch 'platfrom' into Engine
added bat to run CopyAssets as post build event
Merge branch 'master' into Engine
Moved default scene into engine system
First Class System now complete

renamed AutoMainLoop to MainLoop, moved newSceneFunc and SceneName to main.cpp
Moved default Scene to own class
Cleared some of the assosiated files
Getters now return a reference.
Fixed problem with too much const
Added support for setting color in sprite and restructured code a bit
Added depth to Transform component
Recalculate transform only if needed
Merge branch 'Engine' into Renderer

Conflicts:
	include/UtH/Engine/Transform.hpp
	src/Engine/Sprite.cpp
	src/Engine/Transform.cpp
	vs2010/TestProject/main.cpp