Writing Panels

Can load a texture and made sprite out of it
Default draw method will display sprites at specified positions
Implemented Widgets

Created a Widget class That inherit from AWidget
Widget has an update and a draw method
The Panel class resumes itself being a Widget container
Pannels now update and display their widgets

Widgets also have placement methods
Working on Widgets attributes & organizing menu display

Added methods to easily load sprites from textures
Can now change the style of the text
removed useless assets
remove Event event by const Event &event
Detect clicks on widget

Renamed the widgets so they respect the following syntax: wWidget
Widgets are now declarated with a sf::FloatRect instead of a sf::Vector2f
The Rect will also define the clickable zone
Implemented Widget's update function

Made the Quit button update function close the window
just display the first sprite instead of the list
Merge branch 'develop' into menu

Conflicts:
	client/inc/Console.hpp
	client/src/Console.cpp
	client/src/Menu.cpp
	client/src/Menu.hpp
Merged and passed settings to widgets update method