GridNavigators now store their elevation in addition to their current cell.
Slight improvement to the GridManager functions that handle moving units from one cell to another
Modified the Thief's jump so that it will work correctly with pillars.
The game will now properly load any GridZones that are attached to units.
Implemented first pass at PushPillars.
When a pillar is pushed, the unit on top of it will move with it.
A navigator will not check if its current cell is blocked while moving.
Units that manage to move onto a pillar in motion will "stick" to it and keep moving with it.
Touching a grid cell will select the unit highest up in that cell
Fixed an accidental bug with the Thief poof
Made the Assassin's dash interact properly with pillars.
The Assassin's dash can now aim through pillars and strike them from point blank distance.
Pillars will no longer visibly stutter while in motion.
Merge pull request #132 from VajraFramework/push_pillars

Push pillars