Modus Veritas

I couldn't really find any data on what the miss rate is, so I just used
an existing ability resistance function. Also, I prevented it from
stacking more than a couple times to prevent 18 SCH shenanigans.
Added Modus Veritas, helix fix

Helixes DOTs were doing 0 damage if the initial spell got eaten by
stoneskin.
Modus Veritas not on NMs
Migrate blind bolt effect from core to scripts

Remove the case for blind bolts from battleutils, rewrite effect in lua
script.
Revert "Migrate blind bolt effect from core to scripts"

This reverts commit 511cd176e09268a2e9017a4734231712cb299fe6.
Revert "Revert "Migrate blind bolt effect from core to scripts""

This reverts commit 11500a5adf6961de93625347bedfd5dc0c1dda84.
Tabs to spaces, made points order same as the sql table so that my next change looks less hectic when diff'd.
Migrate blind bolt effect from battleutils to lua

Removed case for blind bolt in battleutils
Added it to scripts\global\items
Merge branch 'master' of https://github.com/MarkWaldron/darkstar

Conflicts:
	scripts/globals/items/blind_bolt.lua
Correct comments in Blind Bolt lua file
Add check for immunity to blind
Merge pull request #315 from MarkWaldron/master

Migrate blind bolt effect from battleutils to scripts
Merge pull request #311 from Jupiter065/modus_veritas

Modus veritas & helix fix
Add functions for handling Scylds, Cinders, and Fewell. Added GM commands with which to test them.

I needed these for what I was doing with Synergy and Hunt registry, so I thought I'd share it.
Database added missing npcs in talacca cove for corsair cs
Fix mods on Spaghetti Carbonara
Merge pull request #318 from MarkWaldron/master

Fix mods on Spaghetti Carbonara
Migrate Effect Arrows/Bolts/Bullets from Core to Lua
Migrate Status Effect Arrows/Bolts/Bullets from Core to Lua
SCRIPTS: some updates to King Behemoth scripts (non cone moves can be used from anywhere)
SQL: add Prishe spell list, fixed King Behemoth name_prefix