Tweaking a bit the player attack speed. Today, it's way too fast for a first level. Maybe it could go faster over time, or rather with specific skills that temporarily boost the attack speed for instance
Added condition to not enable the Continue button on the home screen if there is no game to load
Added small victory text after each wave cleared #23
* Fixed monster collider
* Random damage for skills
* Bit of tweaking with game pace
* Don't display "Continue" button on home screen if there is no saved game
Test
Merge pull request #27 from sebastientromp/unity_46_ui