Improved actions a bit and added gambling.

-Peter Mawhorter
Added a simple shell-based unit testing framework, and improved the
shell scripts a bit. Stuck on a bug where friendliness motivates helping
one's enemies.

-Peter Mawhorter
Added some paper prototype design.

-Peter Mawhorter
More improvements to the situation prototype. Added some new actions and
outcomes (inheritance; failed borrowing) and a new state (being
super_rich) as well as the concept of ordered relations, and relation
increases/decreases (feelings are ordered now). Being super_rich was
supposed to be a looped state, but it doesn't work (likely due to the
absence of change in value).

-Peter Mawhorter
Added another batch of selected stories.

-Peter Mawhorter
Updated cards, including finishing a total of nine action cards.

-Peter Mawhorter
Renamed some of the .svg files.

-Peter Mawhorter
Committing deletions that should have been in previous commit.

-Peter Mawhorter
Added the default action setup to the rules.

-Peter Mawhorter